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https://github.com/Ponce/slackbuilds
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217af619ca
Signed-off-by: B. Watson <yalhcru@gmail.com>
22 lines
1 KiB
Bash
22 lines
1 KiB
Bash
#!/bin/sh
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# z26 is written partly in x86 (32-bit) assembly, so it can't be built
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# for 64-bit. So the solution for running it on pure 64-bit systems is
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# to use a static binary that doesn't require any 32-bit libs.
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# Run this script on a 32-bit host *with VDSO disabled*, to generate
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# the binary used for the 64-bit build.
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# Notes:
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# - libgcc_s.so has to be included or else z26 dumps core on exit.
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# - libaoss and libasound are needed because z26 doesn't use SDL's
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# sound API, it talks directly to OSS via /dev/dsp.
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# - libudev is needed for SDL to detect the mouse.
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# - If you run "file" on the statified binary, it looks dynamic:
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# $ file /usr/games/z26
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# /usr/games/z26: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), dynamically linked, stripped
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# ...but ldd says it's "not a dynamic executable". This is normal
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# for statified binaries.
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# - Do not attempt to strip the statified binary. It will break.
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statifier --set=LD_PRELOAD=/usr/lib/libudev.so:/usr/lib/libaoss.so:/usr/lib/libasound.so:/usr/lib/libgcc_s.so /usr/games/z26 z26.static
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