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dcdc1db304
Signed-off-by: Andrew Clemons <andrew.clemons@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
33 lines
1.6 KiB
Text
33 lines
1.6 KiB
Text
OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe,"
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a popular game originally written by Chris Sawyer. Significant
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enhancements from the original game include bigger maps, new AI,
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stable multiplayer mode, dedicated server mode, and many in-game
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updates.
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To play music with fluidsynth, OpenTTD requires a soundfont to be
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installed. It has been tested to work with fluid-soundfont from SBo.
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Historically, users of OpenTTD needed access to several original
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Windows data files in order to successfully run the game. However,
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now there are two options:
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1. Using open source data files.
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There are now open source equivalent files for the graphics (opengfx),
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sound (opensfx), and music (openmsx) data files. This script includes
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support for these three extra downloads and will move the files into
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the right place so long as OPENDATA=YES (which is the default).
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2. Using the original Windows data files.
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Alternatively, the user can still use the original Windows data files.
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If the original Windows data files are going to be used, then they
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must be copied into the /usr/share/games/openttd/data directory before
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the game can be played. List of the required files: sample.cat
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trg1r.grf trgcr.grf trghr.grf trgir.grf trgtr.grf. Note that the
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user can either set OPENDATA=NO in which case the open source data
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files will not be used by the script and OpenTTD. Or, the user can
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keep OPENDATA=YES in which case the open source data files will be
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included giving the user the ability to choose which data file set
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(original Windows or open source data files) to use within the game
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options menu.
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