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27c118f807
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
31 lines
1.7 KiB
Text
31 lines
1.7 KiB
Text
This is meant to be a fairly conservative branch of the Quake source code. It's
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intended to support Quake and Quakeworld in both software and GL versions, as
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well as the Quakeworld Server; all on both MS Windows and Linux (BSD supported
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as best I can manage with some help from some other users). I don't intend on
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changing the look or feel of the game by adding lots of rendering enhancements,
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etc, but rather just fixing little bugs that I've come across over the years.
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I'll be adding small enhancements and may even rewrite substantial portions of
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the code, but I don't want to change the fundamental feel of the game.
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The Quake game data is needed to play and must be acquired separately.
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Alternatively the shareware version of Quake can be acquired through RetroArch.
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To download it go to 'Add Content' -> 'Download Content' -> 'Tyrquake'.
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To play Quake place the PAK0.PAK and PAK1.PAK into your Quake data directory.
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The PAK2.PAK file that was not originally included with Quake is known to crash
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Tyrquake and should not be used.
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The Quake Mission Packs No. 1: Scourge of Armagon and No. 2: Dissolution of
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Eternity can also be played. Place pak0.pak and pak1.pk3 files for each in the
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Quake game data directory, under the names hipnotic and rogue respectively.
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To use the colored lighting with Tyrquake, make a subdir in your Quake data
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directory called 'maps' which contains the required .lit files. They can be
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downloaded with RetroArch. To do this go to 'Add Content' -> 'Download Content'
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and download 'quake-colored-lighting-pack.zip' found under Tyrquake.
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Controls should be set in both RetroArch and the in game configuration menu.
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To build the debugging symbols use:
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DEBUG=1 ./tyrquake-libretro.SlackBuild
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