mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-24 10:02:29 +01:00
d15fbc1c87
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
39 lines
1.5 KiB
Text
39 lines
1.5 KiB
Text
Mednafen PSX (Beetle PSX) is a Sony PlayStation1 video game system
|
|
emulator that can be used as a libretro core. It is a libretro port of
|
|
Mednafen PlayStation.
|
|
|
|
Mednafen-PSX requires the following BIOS image files for operation:
|
|
|
|
* scph5500.bin (MD5 sum: 8dd7d5296a650fac7319bce665a6a53c) NTSC-J
|
|
* scph5501.bin (MD5 sum: 490f666e1afb15b7362b406ed1cea246) NTSC-U
|
|
* scph5502.bin (MD5 sum: 32736f17079d0b2b7024407c39bd3050) PAL
|
|
|
|
The bios names are case sensitive.
|
|
|
|
The scph7003.bin BIOS image is the same as scph5501.bin, but will need
|
|
to be renamed to scph5501.bin to be used.
|
|
|
|
Mednafen can load CD-ROM games from a ripped/dumped copy of the
|
|
disc such as CUE+BIN, CloneCD "CCD/IMG/SUB" rips and cdrdao "TOC"
|
|
files. For games with more than one CD create a M3U file(plain-text,
|
|
".m3u" extension) and enter the filenames of the CUE/TOC/CCD files.
|
|
|
|
Beetle PSX can use an OpenGL or Vulkan renderer instead of the
|
|
accurate software renderer. This will require support in the libretro
|
|
frontend, video card and driver.
|
|
|
|
To switch between OpenGL and Vulkan renderers configure the video
|
|
driver in RetroArch. This can be done in the menu at 'Settings >
|
|
Drivers > Video Driver'.
|
|
|
|
To build the OpenGL renderer use:
|
|
OPENGL=1 ./beetle-psx-libretro.SlackBuild
|
|
|
|
To build the Vulkan renderer use:
|
|
VULKAN=1 ./beetle-psx-libretro.SlackBuild
|
|
|
|
To build both the OpenGL and Vulkan renderers use:
|
|
HW=1 ./beetle-psx-libretro.SlackBuild
|
|
|
|
To build the debugging symbols use:
|
|
DEBUG=1 ./beetle-psx-libretro.SlackBuild
|