mirror of
https://github.com/Ponce/slackbuilds
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3ed6a403f0
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
198 lines
5.8 KiB
Bash
198 lines
5.8 KiB
Bash
#!/bin/bash
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# Slackware build script for uqm
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# Written by B. Watson (yalhcru@gmail.com)
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# 20210304 bkw: update for v0.8.0. script changed a good bit, can't
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# build older versions. Note to self: don't mix engine and content
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# versions without testing thoroughly! 0.7.0 engine seemed to work
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# with 0.8.0 content, but crashed when trying to enter the setup menu!
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# 20201025 bkw: update build for new content pack 0.8.0. This mostly
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# has fixes for typos in the in-game text strings. The game engine
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# hasn't changed, so VERSION now has both versions. Also, moved
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# the binary to /usr/games where it belongs.
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cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=uqm
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VERSION=${VERSION:-0.8.0}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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# Extract the tarball and content versions. If there's no + in
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# VERSION, both these will end up equal to VERSION. Otherwise use a +
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# to separate source and content versions (e.g. 0.7.0+0.8.0).
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SRCVER=$( echo $VERSION | sed 's,+.*,,' )
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CONTVER=$( echo $VERSION | sed 's,.*+,,' )
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i586 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
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echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
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exit 0
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fi
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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else
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SLKCFLAGS="-O2"
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LIBDIRSUFFIX=""
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fi
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set -e
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# Starting with 0.8.0, we have options to use SDL2 and
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# OpenAL. Upstream made SDL2 the default, so we'll use it if
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# available (autodetect). However, OpenAL is labelled 'experimental'
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# and disabled by default, so we'll require OPENAL=yes to enable it
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# (if present).
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if pkg-config --exists sdl2; then
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SDL2DEF=yes
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else
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SDL2DEF=no
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fi
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SDL2=${SDL2:-$SDL2DEF}
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OPENGL=${OPENGL:-yes}
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case "$SDL2-$OPENGL" in
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yes-*) GFX=sdl2 ;; # SDL2 builds always support OpenGL
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no-no) GFX=pure ;;
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no-yes) GFX=opengl ;;
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*) echo "*** Invalid SDL2 and/or OPENGL values, use only 'yes' or 'no'" 1>&2
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exit 1 ;;
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esac
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case "${OPENAL:-no}" in
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yes) SND=openal ;;
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no) SND=mixsdl ;;
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*) echo "*** Invalid OPENAL value $OPENAL, use only 'yes' or 'no'" 1>&2
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exit 1 ;;
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esac
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$SRCVER
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tar xvf $CWD/$PRGNAM-$SRCVER-src.tgz
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cd $PRGNAM-$SRCVER
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chown -R root:root .
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find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
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\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
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# Previously this script ran the interactive config, piping responses to it.
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# This is a cleaner way to do it.
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# WARNING: If you're updating this SlackBuild for a new version of
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# uqm, check and make sure the config.state options haven't changed!
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sed -e "s,@GFX@,$GFX," \
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-e "s,@SND@,$SND," \
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$CWD/config.state.in \
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> config.state
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# reprocess_config creates build.vars based on choices in config.state
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sh build.sh uqm reprocess_config
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# For the other options in config.state, we take the defaults.
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# It'd be more efficient to require a system-wide libmikmod instead of
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# using the included (statically linked) one, but it's not that big
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# a library, and this way we don't have any external dependencies.
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# Use our flags.
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sed -i "s/-O3/$SLKCFLAGS/" build.vars
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# Actually compile the thing.
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sh build.sh uqm
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# "sh build.sh uqm install" would install it, but it doesn't look like
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# DESTDIR works (?). Manual install does.
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# Real game binary lives in libexec.
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mkdir -p $PKG/usr/libexec/$PRGNAM
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install -s -m0755 -oroot -groot $PRGNAM $PKG/usr/libexec/$PRGNAM
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# Shell script wrapper tells the real binary where to find the content.
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mkdir -p $PKG/usr/games
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install -oroot -groot -m0755 $PRGNAM-wrapper $PKG/usr/games/$PRGNAM
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# Include (mostly) empty content and addons dirs in the package.
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mkdir -p $PKG/usr/share/$PRGNAM/content/{addons,packages}
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cp content/version $PKG/usr/share/$PRGNAM/content
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# Install the uqm content. Without this the binary is not useful.
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cat $CWD/$PRGNAM-$CONTVER-content.uqm > \
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$PKG/usr/share/$PRGNAM/content/packages/$PRGNAM-$CONTVER-content.uqm
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# Use upstream's man page (used to ship our own).
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mkdir -p $PKG/usr/man/man6
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gzip -9c doc/users/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz
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# .desktop borrowed from Debian
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mkdir -p $PKG/usr/share/applications
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cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
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# icons converted from "src/res/darwin/The Ur-Quan Masters.icns",
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# with icns2png.
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for i in $CWD/icons/*.png; do
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size="$( basename $i .png )"
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dir="$PKG/usr/share/icons/hicolor/${size}x${size}/apps"
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mkdir -p "$dir"
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cat $i > $dir/$PRGNAM.png
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done
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# old-style icon
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mkdir -p $PKG/usr/share/pixmaps
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ln -s ../icons/hicolor/48x48/apps/$PRGNAM.png $PKG/usr/share/pixmaps/$PRGNAM.png
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# dynamic slack-desc (for my own sanity!)
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ldd $PKG/usr/libexec/$PRGNAM/$PRGNAM > ldd.out
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if grep -q libSDL2 ldd.out; then
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RENDER="SDL-2.0"
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elif grep -q libGL ldd.out; then
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RENDER="SDL-1.2 (OpenGL)"
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else
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RENDER="SDL-1.2 (software rendering)"
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fi
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if grep -q "libopenal" ldd.out; then
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AUDIO="OpenAL"
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else
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AUDIO="SDL"
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fi
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp $PRGNAM.lsm AUTHORS BUGS COPYING ChangeLog Contributing README WhatsNew \
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doc/users/manual.txt $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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mkdir -p $PKG/install
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sed -e "s,@CONTVER@,$CONTVER," \
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-e "s,@RENDER@,$RENDER," \
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-e "s,@AUDIO@,$AUDIO," \
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$CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE
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