mirror of
https://github.com/Ponce/slackbuilds
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Signed-off-by: Dave Woodfall <dave@slackbuilds.org> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org> |
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README | ||
slack-desc | ||
vkBasalt.info | ||
vkBasalt.SlackBuild |
vkBasalt is a Vulkan post processing layer to enhance the visual graphics of games. Currently, the build in effects are: • Contrast Adaptive Sharpening • Denoised Luma Sharpening • Fast Approximate Anti-Aliasing • Enhanced Subpixel Morphological Anti-Aliasing • 3D color LookUp Table It is also possible to use Reshade Fx shaders. USAGE: Enable the layer with the environment variable. Standard When using the terminal or an application (.desktop) file, execute: ENABLE_VKBASALT=1 yourgame Lutris With Lutris, follow these steps below: Right click on a game, and press configure. Go to the System options tab and scroll down to Environment variables. Press on Add, and add ENABLE_VKBASALT under Key, and add 1 under Value. Steam With Steam, edit your launch options and add: ENABLE_VKBASALT=1 %command% Configure Settings like the CAS sharpening strength can be changed in the config file. The config file will be searched for in the following locations: a file set with the environment variableVKBASALT_CONFIG_FILE=/path/to/vkBasalt.conf vkBasalt.conf in the working directory of the game $XDG_CONFIG_HOME/vkBasalt/vkBasalt.conf or ~/.config/vkBasalt/vkBasalt.conf if XDG_CONFIG_HOME is not set $XDG_DATA_HOME/vkBasalt/vkBasalt.conf or ~/.local/share/vkBasalt/vkBasalt.conf if XDG_DATA_HOME is not set /etc/vkBasalt.conf /etc/vkBasalt/vkBasalt.conf /usr/share/vkBasalt/vkBasalt.conf