mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-26 22:06:35 +01:00
27c118f807
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
31 lines
1.7 KiB
Text
31 lines
1.7 KiB
Text
This is meant to be a fairly conservative branch of the Quake source code. It's
|
|
intended to support Quake and Quakeworld in both software and GL versions, as
|
|
well as the Quakeworld Server; all on both MS Windows and Linux (BSD supported
|
|
as best I can manage with some help from some other users). I don't intend on
|
|
changing the look or feel of the game by adding lots of rendering enhancements,
|
|
etc, but rather just fixing little bugs that I've come across over the years.
|
|
I'll be adding small enhancements and may even rewrite substantial portions of
|
|
the code, but I don't want to change the fundamental feel of the game.
|
|
|
|
The Quake game data is needed to play and must be acquired separately.
|
|
|
|
Alternatively the shareware version of Quake can be acquired through RetroArch.
|
|
To download it go to 'Add Content' -> 'Download Content' -> 'Tyrquake'.
|
|
|
|
To play Quake place the PAK0.PAK and PAK1.PAK into your Quake data directory.
|
|
The PAK2.PAK file that was not originally included with Quake is known to crash
|
|
Tyrquake and should not be used.
|
|
|
|
The Quake Mission Packs No. 1: Scourge of Armagon and No. 2: Dissolution of
|
|
Eternity can also be played. Place pak0.pak and pak1.pk3 files for each in the
|
|
Quake game data directory, under the names hipnotic and rogue respectively.
|
|
|
|
To use the colored lighting with Tyrquake, make a subdir in your Quake data
|
|
directory called 'maps' which contains the required .lit files. They can be
|
|
downloaded with RetroArch. To do this go to 'Add Content' -> 'Download Content'
|
|
and download 'quake-colored-lighting-pack.zip' found under Tyrquake.
|
|
|
|
Controls should be set in both RetroArch and the in game configuration menu.
|
|
|
|
To build the debugging symbols use:
|
|
DEBUG=1 ./tyrquake-libretro.SlackBuild
|