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31a072b732
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
53 lines
1.8 KiB
Text
53 lines
1.8 KiB
Text
iortcw (Game engine for Return To Castle Wolfenstein)
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iortcw is an updated game engine for Return To Caste Wolfenstein
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based on the open source ioquake3 engine.
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Some of the features currently implemented are :
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* SDL backend
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* OpenAL sound API support (multiple speaker support and better sound)
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* Full x86_64 support
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* VoIP support, both in-game and external support through Mumble
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* AVI video capture of demos
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* Much improved console autocompletion
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* Persistent console history
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* Colorized terminal output
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* Optional Ogg Vorbis support
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* Much improved QVM tools
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* PNG support
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You can enable/disable features by passing variables to the
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script (ie. VAR=yes/no ./iortcw.SlackBuild) :
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INSTALL_COMMON_DATA=yes|no (default=yes)
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Enable/disable installation of RTCW 1.41 patch data.
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LANG=no|de|fr|es|it (default=no)
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When INSTALL_COMMON_DATA=yes, define which language-specific
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patches (for single player) must be installed :
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no : do not install any language-specific patches
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de : install german language-specific patches
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fr : install french language-specific patches
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es : install spanish language-specific patches
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it : install italian language-specific patches
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_USE_INTERNAL_LIBS=yes|no (default=no)
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Define whether iortcw must be or not build and linked against
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internal libraries (zlib, jpeg, ogg, opus).
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To play Return To Castle Wolfenstein, you need to copy the original
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game files (ie *.pk3) from CD/windows install/steamCDM in directory
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/usr/share/games/rtcw/main.
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Note that, when RTCW 1.41 patch data are included into iortcw
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package (see INCLUDE_COMMON_DATA), you only need to copy the
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following orignal game files in /usr/share/games/rtcw/main :
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mp_pak0.pk3
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mp_pak1.pk3
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mp_pak2.pk3
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pak0.pk3
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sp_pak1.pk3
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sp_pak2.pk3
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