mirror of
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8aecd9ce37
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
1064 lines
40 KiB
Groff
1064 lines
40 KiB
Groff
.\" -*- nroff -*-
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.\"
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.\" mess.6
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.\"
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.\" Man page created from usage and source information:
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.\" * commands: see src/emu/clifront.c clifront.h
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.\" * options: core entries, see src/emu/emuopts.c emuopts.h
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.\" SDL-specific entries, see src/osd/sdl/sdlmain.c osdsdl.h
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.\" Cesare Falco <cesare.falco@gmail.com>, March 2011
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.\"
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.\" Some text borrowed from the xmame 0.106 man page,
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.\" done by Rene Herrmann <rene.herrmann@berlin.de>, September 2000
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.\" and updated by Andrew Burton <burtona@gol.com>, July 2003
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.\"
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.\" Other info's taken from MESS Wiki as well:
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.\" http://mess.redump.net/
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.\"
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.\"
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.TH mess 6 2011-03-02 0.141 "The Multiple Emulator Super System (MESS)"
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.\"
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.\"
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.\" NAME chapter
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.SH NAME
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MESS \- The Multiple Emulator Super System
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.\"
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.\"
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.\" SYNOPSIS chapter
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.SH SYNOPSIS
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.B mess
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.RI [ options ]
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.I system
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.\"
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.\"
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.\" DESCRIPTION chapter
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.SH DESCRIPTION
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MESS documents the hardware for a wide variety of (mostly vintage) computers,
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video game consoles, and calculators through software emulation. As a nice
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side effect, MESS allows software and games for these hardware platforms
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to run on modern PCs.
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.\"
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.\"
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.\" OPTIONS chapter
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.SH OPTIONS
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.\"
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.\" *******************************************************
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.SS Core commands
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.\" *******************************************************
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.TP
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.B \-help, \-?
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Displays current MESS version and copyright notice.
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.TP
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.B \-validate, \-valid
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Performs internal validation on every driver in MESS. Run this
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before submitting changes to ensure that you haven't violated any of
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the core system rules.
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.\"
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.\" *******************************************************
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.SS Configuration commands
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.\" *******************************************************
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.TP
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.B \-createconfig, \-cc
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Creates the default 'mess.ini' file in the current directory. All the
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configuration options (not commands) described below can be permanently
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changed by editing this configuration file.
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.TP
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.B \-showconfig, \-sc
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Displays the current configuration settings.
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.TP
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.B \-showusage, \-su
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Displays a summary of all the command line options. For options that
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are not mentioned here, the short summary given by \-showusage
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is usually sufficient.
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.\"
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.\" *******************************************************
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.SS Frontend commands
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.\" *******************************************************
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All the '\-list' commands below write info to the screen.
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If you wish to write the info to a textfile instead, use redirection.
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For example,
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.B mess \-listxml > ~/messlist.xml
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writes the full list of supported systems to 'messlist.xml' in your
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home directory.
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.TP
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.B \-listxml, \-lx \fR[\fIsystem\fR|\fIwildcard\fR]
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List comprehensive details for all of the supported systems. The output
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is quite long, so it is usually better to redirect this into a file.
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The output is in XML format. By default all systems are listed; however,
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you can limit this list by specifying a driver name or wildcard.
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.TP
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.B \-listfull, \-ll \fR[\fIsystem\fR|\fIwildcard\fR]
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Displays a list of system driver names and descriptions. By default all
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systems are listed; however, you can limit this list by specifying a
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driver name or wildcard.
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.TP
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.B \-listsource, \-ls \fR[\fIsystem\fR|\fIwildcard\fR]
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Displays a list of drivers and the names of the source files their system
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drivers live in. Useful for finding which driver a system runs on in
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order to fix bugs. By default all systems are listed; however, you can
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limit this list by specifying a driver name or wildcard.
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.TP
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.B \-listclones, \-lc \fR[\fIsystem\fR|\fIwildcard\fR]
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Displays a list of clones. By default all clones are listed; however,
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you can limit this list by specifying a driver name or wildcard.
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.TP
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.B \-listbrothers, \-lb \fR[\fIsystem\fR|\fIwildcard\fR]
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Displays a list of "brothers" or other drivers from same sourcefile.
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By default all systems are listed; however, you can limit this list by
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specifying a driver name or wildcard.
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.TP
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.B \-listcrc
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Displays a full list of CRCs of all ROM images referenced by all
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drivers within MESS code.
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.TP
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.B \-listroms \fIsystem
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Displays a list of ROM images referenced by the specified system.
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.TP
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.B \-listsamples \fIsystem
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Displays a list of samples referenced by the specified system.
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.TP
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.B \-verifyroms \fR[\fIsystem\fR|\fIwildcard\fR]
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Checks for invalid or missing ROM images. By default all drivers that
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have valid ZIP files or directories in the rom path are verified;
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however, you can limit this list by specifying a driver name or
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wildcard.
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.TP
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.B \-verifysamples \fR[\fIsystem\fR|\fIwildcard\fR]
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Checks for invalid or missing samples. By default all drivers that
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have valid ZIP files or directories in the samplepath are verified;
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however, you can limit this list by specifying a driver name or wildcard.
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.TP
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.B \-romident
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Attempts to identify ROM files, if they are known to MESS, in the
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specified .zip file or directory. This command can be used to try and
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identify ROM sets taken from unknown boards. On exit, the errorlevel
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is returned as one of the following:
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.RS
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.TP
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.B 0
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all files were identified
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.TP
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.B 7
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all files were identified except for some "non\-ROM" files
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.TP
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.B 8
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some files were identified
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.TP
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.B 9
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no files were identified
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.RE
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.TP
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.B \-listdevices, \-ld
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Output the list of devices referenced by a given system or set of systems.
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.TP
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.B \-listmedia, \-lm
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Output the list of available media for the system.
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.TP
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.B \-listsoftware
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Output the list of known software for the system.
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.\"
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.\" *******************************************************
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.SS Configuration options
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.\" *******************************************************
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.TP
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.B \-[no]readconfig, \-[no]rc
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Enables or disables the reading of the config files. When enabled
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(which is the default), MESS reads the following config files in order:
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.RS
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.TP 15
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.B mess.ini
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the main configuration file
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.TP
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.IB driver .ini
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based on the source file name of the system driver
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.TP
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.IB parent .ini
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for clones only, may be called recursively
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.TP
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.IB system .ini
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note this sometimes resolves to the same of the source driver
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.P
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The settings in the later ini's override those in the earlier ini's.
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The default is ON (\-readconfig).
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.RE
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.\"
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.\" *******************************************************
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.SS Search path options
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.\" *******************************************************
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Be careful to use the path, directory and file options in
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mess.ini ONLY. Otherwise, the outcome may be unpredictable and not
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consistent across releases.
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.TP
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.B \-rompath, \-rp, \-biospath, \-bp \fIpath
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Specifies a list of paths within which to find ROM or hard disk images.
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Multiple paths can be specified by separating them with semicolons.
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The default is 'roms' (that is, a directory 'roms' in the same directory
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as the MESS executable).
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.TP
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.B \-samplepath, \-sp \fIpath
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Specifies a list of paths within which to find sample files. Multiple
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paths can be specified by separating them with semicolons. The default
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is 'samples' (that is, a directory 'samples' in the same directory as
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the MESS executable).
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.TP
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.B \-artpath, \-artwork_directory \fIpath
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Specifies a list of paths within which to find artwork files. Multiple
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paths can be specified by separating them with semicolons. The default
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is 'artwork' (that is, a directory 'artwork' in the same directory as
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the MESS executable).
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.TP
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.B \-ctrlrpath, \-ctrlr_directory \fIpath
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Specifies a list of paths within which to find controller\-specific
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configuration files. Multiple paths can be specified by separating
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them with semicolons. The default is 'ctrlr' (that is, a
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directory 'ctrlr' in the same directory as the MESS executable).
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.TP
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.B \-inipath \fIpath
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Specifies a list of paths within which to find .ini files. Multiple
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paths can be specified by separating them with semicolons. The default
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is '/etc/mess'.
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.TP
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.B \-fontpath \fIpath
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Specifies a list of paths within which to find .bdf font files. Multiple
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paths can be specified by separating them with semicolons. The default
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is '.' (that is, search in the same directory as the MESS executable).
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.TP
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.B \-cheatpath \fIpath
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Specifies a list of paths within which to find cheat files. Multiple
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paths can be specified by separating them with semicolons. The default
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is 'cheat' (that is, a directory 'cheat' in the same directory as
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the MESS executable).
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.TP
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.B \-crosshairpath \fIpath
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Specifies a list of paths within which to find crosshair files. Multiple
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paths can be specified by separating them with semicolons. The default
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is 'crosshair' (that is, a directory 'crosshair' in the same directory as
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the MESS executable). If the Crosshair is set to default in the menu,
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MESS will look for system/cross#.png and then cross#.png in the
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specified path, where # is the player number. Failing that,
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MESS will use built\-in default crosshairs.
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.TP
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.B \-hashpath \fIpath
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Specifies a list of paths within which to search for software hash files.
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Multiple paths can be specified by separating them with semicolons.
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The default is 'hash' (that is, a directory 'hash' in the same directory
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as the MESS executable).
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.\"
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.\" *******************************************************
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.SS Output Directory Options
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.\" *******************************************************
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.TP
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.B \-cfg_directory \fIpath
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Specifies a single directory where configuration files are stored.
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Configuration files store user configurable settings that are read at
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startup and written when MESS exits. The default is 'cfg' (that is,
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a directory 'cfg' in the same directory as the MESS executable). If this
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directory does not exist, it will be automatically created.
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.TP
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.B \-nvram_directory \fIpath
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Specifies a single directory where NVRAM files are stored. NVRAM files
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store the contents of EEPROM and non\-volatile RAM (NVRAM) for systems
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which used this type of hardware. This data is read at startup and
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written when MESS exits. The default is 'nvram' (that is, a
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directory 'nvram' in the same directory as the MESS executable). If this
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directory does not exist, it will be automatically created.
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.TP
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.B \-memcard_directory \fIpath
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Specifies a single directory where memory card files are stored. Memory
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card files store the contents of removable memory cards for systems which
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used this type of hardware. This data is read and written under control
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of the user via the 'Memory Card' menu in the user interface. The
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default is 'memcard' (that is, a directory 'memcard' in the same
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directory as the MESS executable). If this directory does not exist,
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it will be automatically created.
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.TP
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.B \-input_directory \fIpath
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Specifies a single directory where input recording files are stored.
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Input recordings are created via the \-record option and played back via
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the \-playback option. The default is 'inp' (that is, a directory 'inp'
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in the same directory as the MESS executable). If this directory
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does not exist, it will be automatically created.
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.TP
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.B \-state_directory \fIpath
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Specifies a single directory where save state files are stored. Save
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state files are read and written either upon user request, or when using
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the \-autosave option. The default is 'sta' (that is, a directory 'sta'
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in the same directory as the MESS executable). If this directory does
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not exist, it will be automatically created.
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.TP
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.B \-snapshot_directory \fIpath
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Specifies a single directory where screen snapshots are stored, when
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requested by the user. The default is 'snap' (that is, a directory 'snap'
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in the same directory as the MESS executable). If this directory
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does not exist, it will be automatically created.
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.TP
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.B \-diff_directory \fIpath
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Specifies a single directory where hard drive differencing files are
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stored. Hard drive differencing files store any data that is written
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back to a hard disk image, in order to preserve the original image. The
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differencing files are created at startup when a system with a hard disk
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image. The default is 'diff' (that is, a directory 'diff' in the same
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directory as the MESS executable). If this directory does not exist,
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it will be automatically created.
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.TP
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.B \-comment_directory \fIpath
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Specifies a single directory where debugger comment files are stored.
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Debugger comment files are written by the debugger when comments are
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added to the disassembly for a system. The default is 'comments' (that is,
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a directory 'comments' in the same directory as the MESS executable).
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If this directory does not exist, it will be automatically created.
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.\"
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.\" *******************************************************
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.SS State/playback options
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.\" *******************************************************
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.TP
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.B \-state \fIslot
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Immediately after starting the specified system, will cause the save
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state in the specified slot to be loaded.
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.TP
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.B \-[no]autosave
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When enabled, automatically creates a save state file when exiting MESS
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and automatically attempts to reload it when later starting MESS with
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the same system. This only works for systems that have explicitly enabled
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save state support in their driver. The default is OFF (\-noautosave).
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.TP
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.B \-playback, \-pb \fIfile
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Specifies a file from which to play back a series of system inputs. This
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feature does not work reliably for all systems, but can be used to watch
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a previously recorded system session from start to finish. In order to
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make things consistent, you should only record and playback with all
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configuration (.cfg), NVRAM (.nv), and memory card files deleted. The
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default is NULL (no playback).
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.TP
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.B \-record, \-rec \fIfile
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Specifies a file to record all input from a system session. This can be
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used to record a system session for later playback. This feature does not
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work reliably for all systems, but can be used to watch a previously
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recorded system session from start to finish. In order to make things
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consistent, you should only record and playback with all configuration
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(.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL
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(no recording).
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.TP
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.B \-snapname \fIname
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Describes how MESS should name files for snapshots.
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.I name
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is a string that provides a template that is used to generate a file name.
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Three simple substitutions are provided:
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.RS
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.TP
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.B /
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represents the path separator on any target platform (even Windows)
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.TP
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.B %g
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represents the driver name of the current system
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.TP
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.B %i
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represents an incrementing index. If omitted, then each snapshot taken
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will overwrite the previous one; otherwise, MESS will find the next
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empty value for %i and use that for a file name.
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.P
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The default is '%g/%i', which creates a separate folder for each system,
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and names the snapshots under it starting with 0000 and increasing
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from there.
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.RE
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.TP
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.B \-snapsize \fIwidth\fRx\fIheight
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Hard\-codes the size for snapshots and movie recording. By default,
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MESS will create snapshots at the system's current resolution in raw
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pixels, and will create movies at the system's starting resolution in
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raw pixels. If you specify this option, then MESS will create both
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snapshots and movies at the size specified, and will bilinear filter
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the result. Note that this size does not automatically rotate if the
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system is vertically oriented. The default is 'auto'.
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.TP
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.B \-snapview internal\fR|\fBauto\fR|\fIview
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Specifies the view to use when rendering snapshots and movies.
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.RS
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.TP 12
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.B internal
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renders a separate snapshot per screen or renders movies only of the
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first screen using the special 'internal' view.
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.TP
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.B auto
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selects the first view with all screens present
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.TP
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.I view
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select the first view whose name matches all the characters.
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For example,
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.B mame \-snapview native
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will match the "Native (15:14)" view even though it is not a perfect
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match.
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.P
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The default value is 'internal'.
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.RE
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.TP
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.B \-mngwrite \fIfile
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Writes each video frame to the given file in MNG format, producing
|
|
an animation of the system session.
|
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Note that \-mngwrite only writes video frames; it does not save any audio
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data. Use \-wavwrite for that, and reassemble the audio/video using
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offline tools. The default is NULL (no recording).
|
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.TP
|
|
.B \-aviwrite \fIfile
|
|
Stream video and sound data to the given file
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in AVI format, producing an animation of the system session complete
|
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with sound. The default is NULL (no recording).
|
|
.TP
|
|
.B \-wavwrite \fIfile
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Writes the final mixer output to the given file
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in WAV format, producing an audio recording of the system session.
|
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The default is NULL (no recording).
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.TP
|
|
.B \-[no]burnin
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|
Tracks brightness of the screen during play and at the end of
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|
emulation generates a PNG that can be used to simulate burn\-in
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|
effects on other systems. The resulting PNG is created such that the
|
|
least\-used areas of the screen are fully white (since burned\-in areas
|
|
are darker, all other areas of the screen must be lightened a touch).
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|
The intention is that this PNG can be loaded via an artwork file with
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a low alpha (e.g, 0.1\-0.2 seems to work well) and blended over the
|
|
entire screen. The PNG files are saved in the snap directory under
|
|
the system/burnin\-<screen.name>.png. The default is OFF (\-noburnin).
|
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.\"
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.\" *******************************************************
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|
.SS Performance options
|
|
.\" *******************************************************
|
|
.TP
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|
.B \-[no]autoframeskip, \-[no]afs
|
|
Automatically determines the frameskip level while you're playing the
|
|
system, adjusting it constantly in a frantic attempt to keep the system
|
|
running at full speed. Turning this on overrides the value you have set
|
|
for \-frameskip below. The default is OFF (\-noautoframeskip).
|
|
.TP
|
|
.B \-frameskip, \-fs \fIvalue
|
|
Specifies the frameskip value (autoframeskip must be disabled). This is the
|
|
number of frames out of every 12 to drop when running. For example, if you
|
|
say \-frameskip 2, then MESS will display 10 out of every 12 frames. By
|
|
skipping those frames, you may be able to get full speed in a system that
|
|
requires more horsepower than your computer has. The default value is 0,
|
|
which skips no frames.
|
|
.TP
|
|
.B \-seconds_to_run, \-str \fIvalue
|
|
This option can be used for benchmarking and automated testing. It tells
|
|
MESS to stop execution after a fixed number of seconds. By combining
|
|
this with a fixed set of other command line options, you can set up a
|
|
consistent environment for benchmarking MESS performance. In addition,
|
|
upon exit, the \-str option will write a screenshot called final.png
|
|
to the system's snapshot directory.
|
|
.TP
|
|
.B \-[no]throttle
|
|
Configures the default thottling setting. When throttling is on, MESS
|
|
attempts to keep the system running at the system's intended speed. When
|
|
throttling is off, MESS runs the system as fast as it can. Note that the
|
|
fastest speed is more often than not limited by your graphics card,
|
|
especially for older systems. The default is ON (\-throttle).
|
|
.TP
|
|
.B \-[no]sleep
|
|
Allows MESS to give time back to the system when running with \-throttle.
|
|
This allows other programs to have some CPU time, assuming that the
|
|
system isn't taxing 100% of your CPU resources. This option can potentially
|
|
cause hiccups in performance if other demanding programs are running.
|
|
The default is ON (\-sleep).
|
|
.TP
|
|
.B \-speed
|
|
Controls the speed of gameplay, relative to realtime; smaller numbers are
|
|
slower. Default is 1.00.
|
|
.TP
|
|
.B \-refreshspeed, \-rs
|
|
Automatically adjusts the \-speed parameter to keep the effective refresh
|
|
rate below that of the lowest screen refresh rate.
|
|
.\"
|
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
.\" SDL specific
|
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
.TP
|
|
.B \-multithreading, \-mt
|
|
Enable multithreading; this enables rendering and blitting on a separate
|
|
thread. The default is OFF.
|
|
.TP
|
|
.B \-numprocessors, \-np
|
|
Set number of processors; this overrides the number the system reports.
|
|
.TP
|
|
.B \-sdlvideofps
|
|
Show SDL video performance.
|
|
.\"
|
|
.\" *******************************************************
|
|
.SS Rotation options
|
|
.\" *******************************************************
|
|
.TP
|
|
.B \-[no]rotate
|
|
Rotate the system to match its normal state (horizontal/vertical). This
|
|
ensures that both vertically and horizontally oriented systems show up
|
|
correctly without the need to rotate your monitor. If you want to keep
|
|
the system displaying 'raw' on the screen the way the actual machine would
|
|
have, turn this option off. The default is ON (\-rotate).
|
|
.TP
|
|
.B \-[no]ror
|
|
.TP
|
|
.B \-[no]rol
|
|
Rotate the system screen to the right (clockwise) or left
|
|
(counter\-clockwise) relative to either its normal state (if \-rotate
|
|
is specified) or its native state (if \-norotate is specified). The
|
|
default for both of these options is OFF (\-noror \-norol).
|
|
.TP
|
|
.B \-[no]autoror
|
|
.TP
|
|
.B \-[no]autorol
|
|
These options are designed for use with pivoting screens that only
|
|
pivot in a single direction. If your screen only pivots clockwise,
|
|
use \-autorol to ensure that the system will fill the screen either
|
|
horizontally or vertically in one of the directions you can handle.
|
|
If your screen only pivots counter\-clockwise, use \-autoror.
|
|
.TP
|
|
.B \-[no]flipx
|
|
.TP
|
|
.B \-[no]flipy
|
|
Flip (mirror) the system screen either horizontally (\-flipx) or
|
|
vertically (\-flipy). The flips are applied after the \-rotate and
|
|
\-ror/\-rol options are applied. The default for both of these options
|
|
is OFF (\-noflipx \-noflipy).
|
|
.\"
|
|
.\" *******************************************************
|
|
.SS Artwork options
|
|
.\" *******************************************************
|
|
.TP
|
|
.B \-[no]artwork_crop, \-[no]artcrop
|
|
Enable cropping of artwork to the system screen area only. This
|
|
option can also be controlled via the Video Options menu in the user
|
|
interface. The default is OFF (\-noartwork_crop).
|
|
.TP
|
|
.B \-[no]use_backdrops, \-[no]backdrop
|
|
Enables/disables the display of backdrops. The default is ON
|
|
(\-use_backdrops).
|
|
.TP
|
|
.B \-[no]use_overlays, \-[no]overlay
|
|
Enables/disables the display of overlays. The default is ON
|
|
(\-use_overlays).
|
|
.TP
|
|
.B \-[no]use_bezels, \-[no]bezel
|
|
Enables/disables the display of bezels. The default is ON
|
|
(\-use_bezels).
|
|
.\"
|
|
.\" *******************************************************
|
|
.SS Screen options
|
|
.\" *******************************************************
|
|
.TP
|
|
.B \-brightness \fIvalue
|
|
Controls the default brightness, or black level, of the system screens.
|
|
This option does not affect the artwork or other parts of the display.
|
|
Using the MESS UI, you can individually set the brightness for each system
|
|
screen; this option controls the initial value for all visible system
|
|
screens. The standard value is 1.0. Selecting lower values (down to 0.1)
|
|
will produce a darkened display, while selecting higher values (up to
|
|
2.0) will give a brighter display. The default is 1.0.
|
|
.TP
|
|
.B \-contrast \fIvalue
|
|
Controls the contrast, or white level, of the system screens. This option
|
|
does not affect the artwork or other parts of the display. Using the
|
|
MESS UI, you can individually set the contrast for each system screen;
|
|
this option controls the initial value for all visible system screens. The
|
|
standard value is 1.0. Selecting lower values (down to 0.1) will produce
|
|
a dimmer display, while selecting higher values (up to 2.0) will
|
|
give a more saturated display. The default is 1.0.
|
|
.TP
|
|
.B \-gamma \fIvalue
|
|
Controls the gamma, which produces a potentially nonlinear black to
|
|
white ramp, for the system screens. This option does not affect the
|
|
artwork or other parts of the display. Using the MESS UI, you can
|
|
individually set the gamma for each system screen; this option controls
|
|
the initial value for all visible system screens. The standard value is
|
|
1.0, which gives a linear ramp from black to white. Selecting lower
|
|
values (down to 0.1) will increase the nonlinearity toward black,
|
|
while selecting higher values (up to 3.0) will push the nonlinearity
|
|
toward white. The default is 1.0.
|
|
.TP
|
|
.B \-pause_brightness \fIvalue
|
|
This controls the brightness level when MESS is paused. The default
|
|
value is 0.65.
|
|
.\"
|
|
.\" *******************************************************
|
|
.SS Vector rendering options
|
|
.\" *******************************************************
|
|
.TP
|
|
.B \-[no]antialias, \-[no]aa
|
|
Enables antialiased line rendering for vector systems. The default is ON
|
|
(\-antialias).
|
|
.TP
|
|
.B \-beam \fIwidth
|
|
Sets the width of the vectors. This is a scaling factor against the
|
|
standard vector width. A value of 1.0 will keep the default vector line
|
|
width. Smaller values will reduce the width, and larger values will
|
|
increase the width. The default is 1.0.
|
|
.TP
|
|
.B \-flicker \fIvalue
|
|
Simulates a vector "flicker" effect, similar to a vector monitor that
|
|
needs adjustment. This option requires a float argument in the range of
|
|
0.00\-100.00 (0=none, 100=maximum). The default is 0.
|
|
.\"
|
|
.\" *******************************************************
|
|
.SS Video options
|
|
.\" *******************************************************
|
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
.\" SDL specific
|
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
.TP
|
|
.B \-video soft\fR|\fBopengl\fR|\fBopengl16\fR|\fBnone
|
|
Specifies which video subsystem to use for drawing:
|
|
.RS
|
|
.TP 12
|
|
.B soft
|
|
uses software rendering, which is slower but more compatible.
|
|
.TP
|
|
.B opengl
|
|
uses OpenGL and your graphics accelerator to speed up many
|
|
aspects of drawing MESS including compositing artwork, overlays, and
|
|
bezels, as well as stretching the image to fit your screen.
|
|
.TP
|
|
.B opengl16
|
|
uses alternate OpenGL code, which should provide faster
|
|
output on some cards.
|
|
.TP
|
|
.B none
|
|
does no drawing and is intended for CPU benchmarking.
|
|
.P
|
|
Default is 'soft'.
|
|
.RE
|
|
.TP
|
|
.B \-[no]window, \-[no]w
|
|
Run MESS in either full screen or a window. This is a fully\-featured window
|
|
mode where the window resizes as necessary to track what the system does.
|
|
And you can resize it yourself with your OS's standard window controls.
|
|
The default is OFF (\-nowindow).
|
|
.TP
|
|
.B \-[no]maximize, \-[no]max
|
|
Controls initial window size in windowed mode. If it is set on, the
|
|
window will initially be set to the maximum supported size when you
|
|
start MESS. If it is turned off, the window will start out at the
|
|
smallest supported size. This option only has an effect when the
|
|
\-window option is used. The default is ON (\-maximize).
|
|
.TP
|
|
.B \-keepaspect, \-ka
|
|
Forces the correct aspect ratio. This means when you're resizing the window
|
|
in windowed mode the actual system image will resize in discrete steps to
|
|
maintain the proper shape of the system graphics. If you turn this off you can
|
|
resize the window to anything you like and get funny squishing and stretching.
|
|
The same applies for full\-screen. Default is ON (\-keepaspect).
|
|
.TP
|
|
.B \-unevenstretch, \-ues
|
|
Allow non\-integer stretch factors. Video purists should stay far, far away
|
|
from this option, while everyone else will be happy to know that it lets you
|
|
fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch).
|
|
.TP
|
|
.B \-effect none\fR|\fIfile
|
|
Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
|
|
.TP
|
|
.B \-centerh
|
|
Center horizontally within the view area. Default is ON (\-centerh).
|
|
.TP
|
|
.B \-centerv
|
|
Center vertically within the view area. Default is ON (\-centerv).
|
|
.TP
|
|
.B \-waitvsync
|
|
Enable waiting for the start of VBLANK before flipping screens;
|
|
reduces tearing effects.
|
|
.\"
|
|
.\" *******************************************************
|
|
.SS Software video rendering subsystem options
|
|
.\" *******************************************************
|
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
.\" SDL specific
|
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
All the options in this group are available only with softare video
|
|
rendering subsystem (\-video soft).
|
|
.TP
|
|
.B \-prescale \fIvalue
|
|
Scale screen rendering by this amount in software. Default is 1.
|
|
.TP
|
|
.B \-scalemode, \-sm none\fR|\fBasync\fR|\fByv12\fR|\fByuy2\fR\
|
|
|\fByv12x2\fR|\fByuy2x2
|
|
Hardware scaling mode.
|
|
.RS
|
|
.TP 12
|
|
.B none
|
|
use software rendering
|
|
.TP
|
|
.B async
|
|
async overlay
|
|
.TP
|
|
.B yv12
|
|
yv12 overlay
|
|
.TP
|
|
.B yuy2
|
|
yuy2 overlay
|
|
.TP
|
|
.B yv12x2
|
|
yv12 overlay using x2 prescaling
|
|
.TP
|
|
.B yuy2x2
|
|
yuy2 overlay using x2 prescaling
|
|
.P
|
|
Default is 'none'.
|
|
.RE
|
|
.\"
|
|
.\" *******************************************************
|
|
.SS OpenGL video rendering subsystem options
|
|
.\" *******************************************************
|
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
.\" SDL specific
|
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
All the options in this group are available only with OpenGL video
|
|
rendering subsystem (\-video opengl or \-video opengl16).
|
|
.TP
|
|
.B \-filter, \-glfilter, \-flt
|
|
Enable bilinear filtering on screen output. Default is ON (\-filter).
|
|
.TP
|
|
.B \-gl_forcepow2texture
|
|
Force power of two textures. Default is NO.
|
|
.TP
|
|
.B \-gl_notexturerect
|
|
Don't use OpenGL GL_ARB_texture_rectangle. Default is ON: turn off
|
|
(set this to 0) if corruption occurs in OpenGL mode, at cost of some
|
|
performance loss.
|
|
.TP
|
|
.B \-gl_vbo
|
|
Enable OpenGL VBO, if available, for a performance increase.
|
|
Default is ON: turn off (set this to 0) if corruption occurs.
|
|
.TP
|
|
.B \-gl_pbo
|
|
Enable OpenGL PBO, if available, for a performance increase.
|
|
Default is ON: turn off (set this to 0) if corruption occurs.
|
|
.TP
|
|
.B \-gl_glsl
|
|
Enable OpenGL GLSL, if available, for a performance increase.
|
|
.TP
|
|
.B \-gl_glsl_filter \fIvalue
|
|
Enable OpenGL GLSL filtering instead of FF filtering. Allowed values are
|
|
.RS
|
|
.TP 8
|
|
.B 0
|
|
plain
|
|
.TP
|
|
.B 1
|
|
bilinear
|
|
.P
|
|
Default is 1.
|
|
.RE
|
|
.TP
|
|
.BR \-glsl_shader_mame #
|
|
Preferred custom OpenGL GLSL shader set mame bitmap, with # ranging
|
|
from 0 to 9.
|
|
.TP
|
|
.BR \-glsl_shader_screen #
|
|
Preferred custom OpenGL GLSL shader screen bitmap, with # ranging
|
|
from 0 to 9.
|
|
.TP
|
|
.B \-gl_glsl_vid_attr
|
|
Enable OpenGL GLSL handling of brightness and contrast. Better RGB system
|
|
performance for free. Default is ON.
|
|
.TP
|
|
.B \-resolution, \-r
|
|
Select the resolution to use in full\-screen mode; \-switchres must
|
|
be enabled for this to work.
|
|
.\"
|
|
.\" *******************************************************
|
|
.SS Full screen options
|
|
.\" *******************************************************
|
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
.\" SDL specific
|
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
.TP
|
|
.B \-[no]switchres
|
|
Affects full screen mode only. Chooses if MESS can try to change the
|
|
screen resolution (color depth is normally left alone) when in
|
|
full\-screen mode. If it's off, you always get your desktop resolution
|
|
in full\-screen mode (which can be useful for LCDs).
|
|
.TP
|
|
.B \-useallheads
|
|
Split full screen image across monitors.
|
|
.\"
|
|
.\" *******************************************************
|
|
.SS Sound options
|
|
.\" *******************************************************
|
|
.TP
|
|
.B \-[no]sound
|
|
Enable or disable sound altogether. The default is ON (\-sound).
|
|
.TP
|
|
.B \-samplerate, \-sr \fIvalue
|
|
Sets the audio sample rate. Smaller values (e.g. 11025) cause lower
|
|
audio quality but faster emulation speed. Higher values (e.g. 48000)
|
|
cause higher audio quality but slower emulation speed. The default is
|
|
48000.
|
|
.TP
|
|
.B \-[no]samples
|
|
Use samples if available. The default is ON (\-samples).
|
|
.TP
|
|
.B \-volume, \-vol \fIvalue
|
|
Sets the startup volume. It can later be changed with the user interface
|
|
(see Keys section). The volume is an attenuation in dB:
|
|
for example, '\-volume \-12' will start with \-12dB attenuation.
|
|
The default is 0.
|
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
.\" SDL specific
|
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
.TP
|
|
.B \-audio_latency \fIvalue
|
|
This controls the amount of latency built into the audio streaming.
|
|
The latency parameter controls the lower threshold. The default is 3;
|
|
increase to reduce glitches, decrease for responsiveness.
|
|
.\"
|
|
.\" *******************************************************
|
|
.SS Input options
|
|
.\" *******************************************************
|
|
.TP
|
|
.B \-[no]coin_lockout, \-[no]coinlock
|
|
Enables simulation of the "coin lockout" feature that is implemented
|
|
on a number of arcade game PCBs. It was up to the operator whether or not
|
|
the coin lockout outputs were actually connected to the coin
|
|
mechanisms. If this feature is enabled, then attempts to enter a coin
|
|
while the lockout is active will fail and will display a popup message
|
|
in the user interface. If this feature is disabled, the coin lockout
|
|
signal will be ignored. The default is ON (\-coin_lockout).
|
|
.TP
|
|
.B \-ctrlr \fIcontroller
|
|
Enables support for special controllers. Configuration files are
|
|
loaded from the ctrlrpath. They are in the same format as the .cfg
|
|
files that are saved, but only control configuration data is read
|
|
from the file. The default is NULL (no controller file).
|
|
.TP
|
|
.B \-[no]mouse
|
|
Controls whether or not MESS looks for a mouse controller to use. Note
|
|
that in many cases, lightguns are treated as mice by the operating
|
|
system, so you may need to enable this to enable lightgun support. When
|
|
this is enabled, you will not be able to use your mouse while running
|
|
MESS. If you want to get control of your computer back, you will need
|
|
to either pause MESS or quit. The default is OFF (\-nomouse).
|
|
.TP
|
|
.B \-[no]joystick, \-[no]joy
|
|
Controls whether or not MESS looks for joystick/gamepad controllers.
|
|
The default is ON (\-joystick).
|
|
.TP
|
|
.B \-[no]lightgun, \-[no]gun
|
|
Controls whether or not MESS makes use of lightgun controllers.
|
|
Note that most lightguns map to the mouse, so using \-lightgun and
|
|
\-mouse together may produce strange results. The default is OFF
|
|
(\-nolightgun).
|
|
.TP
|
|
.B \-[no]multikeyboard, \-[no]multikey
|
|
Determines whether MESS differentiates between multiple keyboards.
|
|
Some systems may report more than one keyboard; by default, the data
|
|
from all of these keyboards is combined so that it looks like a single
|
|
keyboard. Turning this option on will enable MESS to report keypresses
|
|
on different keyboards independently. The default is OFF
|
|
(\-nomultikeyboard).
|
|
.TP
|
|
.B \-[no]multimouse
|
|
Determines whether MESS differentiates between multiple mice. Some
|
|
systems may report more than one mouse device; by default, the data
|
|
from all of these mice is combined so that it looks like a single
|
|
mouse. Turning this option on will enable MESS to report mouse
|
|
movement and button presses on different mice independently. The
|
|
default is OFF (\-nomultimouse).
|
|
.TP
|
|
.B \-[no]steadykey, \-[no]steady
|
|
Some systems require two or more buttons to be pressed at exactly the
|
|
same time to make special moves. Due to limitations in the PC keyboard
|
|
hardware, it can be difficult or even impossible to accomplish that
|
|
using the standard keyboard handling. This option selects a different
|
|
handling that makes it easier to register simultaneous button presses,
|
|
but has the disadvantage of making controls less responsive. The
|
|
default is OFF (\-nosteadykey).
|
|
.TP
|
|
.B \-[no]offscreen_reload, \-[no]reload
|
|
Controls whether or not MESS treats a second button input from a
|
|
lightgun as a reload signal. In this case, MESS will report the gun's
|
|
position as (0,MAX) with the trigger held, which is equivalent to an
|
|
offscreen reload. This is only needed for systems that required you to
|
|
shoot offscreen to reload, and then only if your gun does not support
|
|
off screen reloads. The default is OFF (\-nooffscreen_reload).
|
|
.TP
|
|
.B \-joystick_map, \-joymap \fImap
|
|
Controls how joystick values map to digital joystick controls.
|
|
See /usr/share/doc/mame\-common/config.txt for full details on
|
|
joymap format.
|
|
.TP
|
|
.B \-joystick_deadzone, \-joy_deadzone, \-jdz \fIvalue
|
|
If you play with an analog joystick, the center can drift a little.
|
|
joystick_deadzone tells how far along an axis you must move before the
|
|
axis starts to change. This option expects a float in the range of
|
|
0.0 to 1.0. Where 0 is the center of the joystick and 1 is the outer
|
|
limit. The default is 0.3.
|
|
.TP
|
|
.B \-joystick_saturation, \-joy_saturation, \-jsat \fIvalue
|
|
If you play with an analog joystick, the ends can drift a little,
|
|
and may not match in the +/\- directions. joystick_saturation tells how
|
|
far along an axis movement change will be accepted before it reaches
|
|
the maximum range. This option expects a float in the range of 0.0 to
|
|
1.0, where 0 is the center of the joystick and 1 is the outer limit.
|
|
The default is 0.85.
|
|
.TP
|
|
.B \-natural, \-nat
|
|
Specifies whether to use a natural keyboard or not.
|
|
.TP
|
|
.B \-uimodekey, \-umk
|
|
Specifies the key used to toggle between full and partial UI mode.
|
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
.\" SDL specific
|
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
.TP
|
|
.B \-keymap
|
|
Enable keymap for non\-QWERTY keyboards. Used in conjunction
|
|
with \-keymap_file.
|
|
.TP
|
|
.B \-keymap_file \fIfile
|
|
Specifies the full path to the keymap file to be used. A few
|
|
keymap files are available in /usr/share/games/mame\-common/keymaps.
|
|
.TP
|
|
.B \-joy_idx1 \fIjoystick
|
|
.TP
|
|
.B \-joy_idx2 \fIjoystick
|
|
.TP
|
|
.B \-joy_idx3 \fIjoystick
|
|
.TP
|
|
.B \-joy_idx4 \fIjoystick
|
|
.TP
|
|
.B \-joy_idx5 \fIjoystick
|
|
.TP
|
|
.B \-joy_idx6 \fIjoystick
|
|
.TP
|
|
.B \-joy_idx7 \fIjoystick
|
|
.TP
|
|
.B \-joy_idx8 \fIjoystick
|
|
With these options you can assign a joystick to a
|
|
specific index in MESS. Even if the kernel will list the joysticks
|
|
in a different order on the next boot, MESS will still see the joystick
|
|
as e.g. 'Joystick 2'. Use
|
|
.B mess \-v
|
|
to see which joysticks are recognized. Default is AUTO.
|
|
.TP
|
|
.B \-sixaxis
|
|
Use special handling for PS3 Sixaxis controllers.
|
|
.TP
|
|
.B \-videodriver, \-vd x11\fR|\fBdirectfb\fR|\fBauto
|
|
SDL video driver to use; auto selects SDL default.
|
|
.TP
|
|
.B \-audiodriver, \-ad alsa\fR|\fBarts\fR|\fBauto
|
|
SDL audio driver to use; auto selects SDL default.
|
|
.TP
|
|
.B \-gl_lib alsa\fR|\fBarts\fR|\fBauto
|
|
Alternative libGL.so to use; auto selects SDL default.
|
|
.\"
|
|
.\" *******************************************************
|
|
.SS Input automatic enable options
|
|
.\" *******************************************************
|
|
.TP
|
|
.B \-paddle_device, \-paddle none\fR|\fBkeyboard\fR|\fBmouse\fR\
|
|
|\fBlightgun\fR|\fBjoystick
|
|
.TP
|
|
.B \-adstick_device, \-adstick none\fR|\fBkeyboard\fR|\fBmouse\fR\
|
|
|\fBlightgun\fR|\fBjoystick
|
|
.TP
|
|
.B \-pedal_device, \-pedal none\fR|\fBkeyboard\fR|\fBmouse\fR\
|
|
|\fBlightgun\fR|\fBjoystick
|
|
.TP
|
|
.B \-dial_device, \-dial none\fR|\fBkeyboard\fR|\fBmouse\fR\
|
|
|\fBlightgun\fR|\fBjoystick
|
|
.TP
|
|
.B \-trackball_device, \-trackball none\fR|\fBkeyboard\fR|\fBmouse\fR\
|
|
|\fBlightgun\fR|\fBjoystick
|
|
.TP
|
|
.B \-lightgun_device none\fR|\fBkeyboard\fR|\fBmouse\fR\
|
|
|\fBlightgun\fR|\fBjoystick
|
|
.TP
|
|
.B \-positional_device none\fR|\fBkeyboard\fR|\fBmouse\fR\
|
|
|\fBlightgun\fR|\fBjoystick
|
|
.TP
|
|
.B \-mouse_device none\fR|\fBkeyboard\fR|\fBmouse\fR\
|
|
|\fBlightgun\fR|\fBjoystick
|
|
Each of these options controls auto\-enabling the mouse, or joystick
|
|
depending on the presence of a particular class of analog
|
|
control for a particular system. For example, if you specify the option
|
|
\-paddle mouse, then any system that has a paddle control will automatically
|
|
enable mouse controls just as if you had explicitly specified \-mouse.
|
|
Note that these controls override the values of \-[no]mouse,
|
|
\-[no]joystick, etc.
|
|
.\"
|
|
.\" *******************************************************
|
|
.SS Debugging options
|
|
.\" *******************************************************
|
|
.TP
|
|
.B \-[no]log
|
|
Creates a file called error.log which contains all of the internal
|
|
log messages generated by the MESS core and system drivers. The default
|
|
is OFF (\-nolog).
|
|
.TP
|
|
.B \-[no]verbose, \-[no]v
|
|
Displays internal diagnostic information. This information is very
|
|
useful for debugging problems with your configuration.
|
|
Please use the \-verbose option and include the resulting information
|
|
when reporting bugs. The default is OFF (\-noverbose).
|
|
.TP
|
|
.B \-update_in_pause
|
|
Enables updating the screen bitmap while the system is paused. This is
|
|
useful for debuggin in some scenarios (and gets in the way in others).
|
|
.TP
|
|
.B \-[no]debug, \-[no]d
|
|
Activates the integrated debugger. By default, the debugger is entered
|
|
by pressing the tilde (~) key during emulation. It is also entered
|
|
immediately at startup. The default is OFF (\-nodebug).
|
|
.TP
|
|
.B \-debugscript \fIfile
|
|
Specifies a file that contains a list of debugger commands to execute
|
|
immediately upon startup. The default is NULL (no commands).
|
|
.TP
|
|
.B \-debug_internal, \-di
|
|
Use the internal debugger for debugging.
|
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
.\" SDL specific
|
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
.TP
|
|
.B \-[no]oslog
|
|
Outputs the error.log data to the system debugger. This can be used at
|
|
the same time as \-log to output the log data to both targets as well.
|
|
Default is OFF (\-nooslog).
|
|
.\"
|
|
.\" *******************************************************
|
|
.SS UI options
|
|
.\" *******************************************************
|
|
.TP
|
|
.B \-uifont
|
|
Specify a font to use.
|
|
.TP
|
|
.B \-newui, \-nu
|
|
Use the new MESS UI.
|
|
.\"
|
|
.\" *******************************************************
|
|
.SS Misc options
|
|
.\" *******************************************************
|
|
.TP
|
|
.B \-bios default\fR|\fIbios
|
|
Specifies the specific BIOS to use with the current system, for
|
|
systems that make use of a BIOS. The \-listxml output will list all of
|
|
the possible BIOS names for a system. The default is 'default'.
|
|
.TP
|
|
.B \-[no]cheat, \-[no]c
|
|
Enables the reading of the cheat database, if present, and the Cheat
|
|
menu in the user interface. The default is OFF (\-nocheat).
|
|
.TP
|
|
.B \-[no]skip_gameinfo
|
|
Forces MESS to skip displaying the system info screen. The default is OFF
|
|
(\-noskip_gameinfo).
|
|
.TP
|
|
.B \-ramsize, \-ram
|
|
Size of RAM (if supported by driver).
|
|
.TP
|
|
.B \-writeconfig, \-wc
|
|
Writes configuration to
|
|
.IB driver .ini
|
|
on exit.
|
|
.\"
|
|
.\"
|
|
.\" FILES chapter
|
|
.SH FILES
|
|
.TP
|
|
.B /etc/mess/mess.ini
|
|
Main configuration file
|