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https://github.com/Ponce/slackbuilds
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1f45b1282b
Signed-off-by: Ryan P.C. McQuen <ryan.q@linux.com>
38 lines
1.1 KiB
Text
38 lines
1.1 KiB
Text
PulseAudio emulation for ALSA.
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Any app that requires pulseaudio can be run as such:
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$ apulse <program> [parameters]
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PulseAudio is not required.
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Speex is recommended for greater compatibility.
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The SlackBuild now detects a multilib machine and will
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build with COMPAT32 libraries. If you have a reason
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to bypass this, run:
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# COMPAT32=no sh apulse.SlackBuild
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The multilib version will create two binaries,
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apulse (64-bit) and apulse32 (32-bit), unless
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you choose to install the libraries globally.
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The default is for libraries to be installed in:
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/usr/lib${LIBDIRSUFFIX}/apulse
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To override this setting and install the libraries
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directly into the /usr/lib*/ directories, run:
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GLOBAL_LIBS=yes sh apulse.SlackBuild
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The advantage of this, is the ability for pulseaudio
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emulation in several applications beyond those
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originally intended by the apulse project, such
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as games from gog.com. The disadvantage of this
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'global' build type, is that some programs (such as
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Google Chrome) will believe you have pulseaudio
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installed and may not have sound.
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