slackbuilds_ponce/games/sms_sdl/sms_sdl.6
B. Watson 69d77d1d6f games/sms_sdl: Fix bad patch and desktop integration.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
2014-09-08 22:33:56 +07:00

292 lines
8.6 KiB
Groff

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.\" ========================================================================
.\"
.IX Title "SMS_SDL 6"
.TH SMS_SDL 6 "2014-09-07" "0.9.4a-r7.1" "SlackBuilds.org"
.\" For nroff, turn off justification. Always turn off hyphenation; it makes
.\" way too many mistakes in technical documents.
.if n .ad l
.nh
.SH "NAME"
sms_sdl \- Sega Master System and Game Gear emulator.
.SH "SYNOPSIS"
.IX Header "SYNOPSIS"
\&\fBsms_sdl\fR [\fI\-\-options\fR] \fI<filename.<SMS|GG\fR>>
.SH "DESCRIPTION"
.IX Header "DESCRIPTION"
\&\s-1SMS\s0 Plus/SDL is an emulator for the Sega Master System and Sega Game
Gear video game consoles.
.SH "OPTIONS"
.IX Header "OPTIONS"
\&\fINote:\fR The filename may appear anywhere on the command line.
.IP "\fB\-\-fm\fR" 4
.IX Item "--fm"
Enable \s-1YM2413\s0 sound.
.IP "\fB\-\-japan\fR" 4
.IX Item "--japan"
Set the machine type as \s-1DOMESTIC\s0 instead of \s-1OVERSEAS.\s0
.IP "\fB\-\-usesram\fR" 4
.IX Item "--usesram"
Load/save \s-1SRAM\s0 contents before starting/exiting.
.IP "\fB\-\-fskip\fR <n>" 4
.IX Item "--fskip <n>"
Specify the number of frames to skip.
.IP "\fB\-\-fullspeed\fR" 4
.IX Item "--fullspeed"
Do not limit to 60 frames per second.
.IP "\fB\-\-fullscreen\fR" 4
.IX Item "--fullscreen"
Start in fullscreen mode.
.IP "\fB\-\-joystick\fR" 4
.IX Item "--joystick"
Use joystick.
.IP "\fB\-\-nosound\fR" 4
.IX Item "--nosound"
Disable sound.
.IP "\fB\-\-filter\fR <mode>" 4
.IX Item "--filter <mode>"
Render using a filter. Available modes:
.RS 4
.IP "2xsai" 4
.IX Item "2xsai"
.PD 0
.IP "super2xsai" 4
.IX Item "super2xsai"
.IP "supereagle" 4
.IX Item "supereagle"
.IP "advmame2x" 4
.IX Item "advmame2x"
.IP "tv2x" 4
.IX Item "tv2x"
.IP "2x" 4
.IX Item "2x"
.IP "bilinear" 4
.IX Item "bilinear"
.IP "dotmatrix" 4
.IX Item "dotmatrix"
.RE
.RS 4
.RE
.PD
.SH "KEYBOARD"
.IX Header "KEYBOARD"
.IP "\fBF1\fR" 4
.IX Item "F1"
Screenshot in \s-1BMP\s0 format
.IP "\fBF2\fR" 4
.IX Item "F2"
Save state
.IP "\fBF3\fR" 4
.IX Item "F3"
Load state
.IP "\fBF4/F5\fR" 4
.IX Item "F4/F5"
Dec/inc frame skip value
.IP "\fBF6/F7\fR" 4
.IX Item "F6/F7"
Dec/inc state slot
.IP "\fB1..8\fR" 4
.IX Item "1..8"
Switch rendering filter
.IP "\fBC\fR" 4
.IX Item "C"
Button 1
.IP "\fBV\fR" 4
.IX Item "V"
Button 2
.IP "\fB\s-1ENTER\s0\fR" 4
.IX Item "ENTER"
Start (\s-1GG\s0) / pause (\s-1SMS\s0)
.IP "\fB\s-1ARROWS\s0\fR" 4
.IX Item "ARROWS"
Directional pad
.IP "\fB\s-1TAB\s0\fR" 4
.IX Item "TAB"
Console hard reset
.PP
The key bindings may not be remapped.
.SH "FILES"
.IX Header "FILES"
\&\s-1ROM\s0 image files may be in raw dump format, or may have a header
(details are system-specific). Also, \s-1ROM\s0 images may be zipped (not
gzipped), in which case the first file in the zip file's directory must
be the \s-1ROM\s0 image (any other files are ignored).
.PP
\&\fBsms_sdl\fR looks at the filename to determine the type of \s-1ROM\s0 image
in use. Any file whose name ends in \fI.gg\fR (case-insensitive match) is
considered to be a Game Gear \s-1ROM.\s0 Any other file is treated as a Sega
Master System \s-1ROM.\s0 In the case of a zipped image, this refers to the
file inside the zip file; the zip file itself doesn't have any special
naming requirements.
.PP
Screenshot filenames (F1 key) are generated by replacing the filename
extension with \fI\-NNN.bmp\fR, where \s-1NNN\s0 is a 3\-digit number (000 for the
first screenshot, 001 for the second, etc). The numbering starts at 000
every time the emulator is started, and existing files will be overwritten
without confirmation.
.PP
State save filenames (F2 key) are generated by replacing the filename
extension with \fI.stN\fR, where N is the number of the save slot (one or
more digits). Again, existing files are overwritten without confirmation.
.PP
Screenshots and savestates are stored in \fI~/.sms_sdl\fR.
.SH "CONFIG FILE"
.IX Header "CONFIG FILE"
\&\fBsms_sdl\fR is launched by a shell script wrapper which reads the file
\&\fI~/.sms_sdl/config\fR if it exists. Any of the options above may be placed
in this file (one option per line, with or without the leading \fB\-\-\fR
characters). These options will be passed as command-line arguments to
the real \fBsms_sdl\fR binary every time it runs.
.PP
See \fB/usr/doc/sms_sdl\-VERSION/sample_config\fR for further information.
.SH "PATCHES"
.IX Header "PATCHES"
This build of \fBsms_sdl\fR has been patched to add the following features and fixes:
.IP "\-" 4
The \fB\-\-fm\fR and \fB\-\-japan\fR options now work (patch by Ellington Santos).
.IP "\-" 4
\&\fBsms_sdl\fR can be built and will run on x86_64 systems (patch by B. Watson).
.IP "\-" 4
The emulator no longer segfaults when the \s-1ROM\s0 filename doesn't contain a dot (patch by B. Watson).
.IP "\-" 4
\&\s-1ROM\s0 filename can appear anywhere on the command line, before or after options (patch by B. Watson).
.IP "\-" 4
Wrapper script, supports config file and snapshots/savestates in ~/.sms_sdl (script by B. Watson).
.SH "AUTHORS"
.IX Header "AUTHORS"
The original \s-1SMS\s0 is (C) Charles Mac Donald in 1998, 1999, 2000.
.PP
\&\s-1SDL\s0 Version by Gregory Montoir (cyx@frenchkiss.net).
.PP
This man page by B. Watson, for the SlackBuilds.org project.