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6a511b1c66
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
19 lines
1.3 KiB
Text
19 lines
1.3 KiB
Text
# HOW TO EDIT THIS FILE:
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# The "handy ruler" below makes it easier to edit a package description. Line
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# up the first '|' above the ':' following the base package name, and the '|'
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# on the right side marks the last column you can put a character in. You must
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# make exactly 11 lines for the formatting to be correct. It's also
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# customary to leave one space after the ':'.
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|-----handy-ruler------------------------------------------------------|
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haskell-OpenGLRaw: haskell-OpenGLRaw (A raw binding for the OpenGL graphics system)
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haskell-OpenGLRaw:
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haskell-OpenGLRaw: OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics
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haskell-OpenGLRaw: system and lots of OpenGL extensions. It is basically a 1:1 mapping
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haskell-OpenGLRaw: of OpenGL's C API, intended as a basis for a nicer interface.
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haskell-OpenGLRaw: OpenGLRaw offers access to all necessary functions, tokens and types
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haskell-OpenGLRaw: plus a general facility for loading extension entries. The module
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haskell-OpenGLRaw: hierarchy closely mirrors the naming structure of the OpenGL
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haskell-OpenGLRaw: extensions, making it easy to find the right module to import. All
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haskell-OpenGLRaw: API entries are loaded dynamically. If an API entry is not found at
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haskell-OpenGLRaw: runtime, a userError is thrown.
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