mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-18 22:06:04 +01:00
153516fb03
Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
31 lines
1.2 KiB
Text
31 lines
1.2 KiB
Text
Wolfenstein Enemy Territory: Legacy is a project that aims to create
|
|
a fully compatible client and server for the popular online FPS game
|
|
Wolfenstein: Enemy Territory.
|
|
|
|
It's based on its source code released under the GPLv3 license.
|
|
|
|
The main goal of this project is to fix bugs, remove old dependencies
|
|
and make it playable on all major operating systems while still
|
|
remaining compatible with the ET 2.60b version and as many of its mods
|
|
as possible.
|
|
|
|
This script builds the server with omni-bot support (x86 32bit only).
|
|
(http://www.omni-bot.com/)
|
|
|
|
This command line switches are available:
|
|
- RENDERER2=yes (default: no) enable the new renderer (it performs
|
|
better but needs an OpenGL 3.0+ capable GPU; also it's still WIP,
|
|
so enable at your own risk, may cause incompatibilities with some
|
|
maps);
|
|
- FREETYPE=yes (default: no) enables freetype support;
|
|
- OPENAL=yes (default: no) enables OpenAL support
|
|
(for this you need the optional dependency OpenAL);
|
|
- CROUCH=yes (default: no) enables sticky crouching (during game).
|
|
|
|
To play you *need* also the data files from the original game
|
|
(etlegacy-data).
|
|
|
|
* WARNING *
|
|
|
|
To have a client/server compatible with the existing ones (to play
|
|
on the existing online servers), build it on/for a 32bit platform.
|