mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-21 19:42:24 +01:00
1107 lines
35 KiB
Groff
1107 lines
35 KiB
Groff
.\" Automatically generated by Pod::Man 2.28 (Pod::Simple 3.29)
|
|
.\"
|
|
.\" Standard preamble:
|
|
.\" ========================================================================
|
|
.de Sp \" Vertical space (when we can't use .PP)
|
|
.if t .sp .5v
|
|
.if n .sp
|
|
..
|
|
.de Vb \" Begin verbatim text
|
|
.ft CW
|
|
.nf
|
|
.ne \\$1
|
|
..
|
|
.de Ve \" End verbatim text
|
|
.ft R
|
|
.fi
|
|
..
|
|
.\" Set up some character translations and predefined strings. \*(-- will
|
|
.\" give an unbreakable dash, \*(PI will give pi, \*(L" will give a left
|
|
.\" double quote, and \*(R" will give a right double quote. \*(C+ will
|
|
.\" give a nicer C++. Capital omega is used to do unbreakable dashes and
|
|
.\" therefore won't be available. \*(C` and \*(C' expand to `' in nroff,
|
|
.\" nothing in troff, for use with C<>.
|
|
.tr \(*W-
|
|
.ds C+ C\v'-.1v'\h'-1p'\s-2+\h'-1p'+\s0\v'.1v'\h'-1p'
|
|
.ie n \{\
|
|
. ds -- \(*W-
|
|
. ds PI pi
|
|
. if (\n(.H=4u)&(1m=24u) .ds -- \(*W\h'-12u'\(*W\h'-12u'-\" diablo 10 pitch
|
|
. if (\n(.H=4u)&(1m=20u) .ds -- \(*W\h'-12u'\(*W\h'-8u'-\" diablo 12 pitch
|
|
. ds L" ""
|
|
. ds R" ""
|
|
. ds C` ""
|
|
. ds C' ""
|
|
'br\}
|
|
.el\{\
|
|
. ds -- \|\(em\|
|
|
. ds PI \(*p
|
|
. ds L" ``
|
|
. ds R" ''
|
|
. ds C`
|
|
. ds C'
|
|
'br\}
|
|
.\"
|
|
.\" Escape single quotes in literal strings from groff's Unicode transform.
|
|
.ie \n(.g .ds Aq \(aq
|
|
.el .ds Aq '
|
|
.\"
|
|
.\" If the F register is turned on, we'll generate index entries on stderr for
|
|
.\" titles (.TH), headers (.SH), subsections (.SS), items (.Ip), and index
|
|
.\" entries marked with X<> in POD. Of course, you'll have to process the
|
|
.\" output yourself in some meaningful fashion.
|
|
.\"
|
|
.\" Avoid warning from groff about undefined register 'F'.
|
|
.de IX
|
|
..
|
|
.nr rF 0
|
|
.if \n(.g .if rF .nr rF 1
|
|
.if (\n(rF:(\n(.g==0)) \{
|
|
. if \nF \{
|
|
. de IX
|
|
. tm Index:\\$1\t\\n%\t"\\$2"
|
|
..
|
|
. if !\nF==2 \{
|
|
. nr % 0
|
|
. nr F 2
|
|
. \}
|
|
. \}
|
|
.\}
|
|
.rr rF
|
|
.\" ========================================================================
|
|
.\"
|
|
.IX Title "STELLA 6"
|
|
.TH STELLA 6 "2016-08-04" "4.7.2" "SlackBuilds.org"
|
|
.\" For nroff, turn off justification. Always turn off hyphenation; it makes
|
|
.\" way too many mistakes in technical documents.
|
|
.if n .ad l
|
|
.nh
|
|
.SH "NAME"
|
|
stella \- an Atari 2600 emulator
|
|
.SH "SYNOPSIS"
|
|
.IX Header "SYNOPSIS"
|
|
\&\fBstella\fR \fIoptions\fR \fI\s-1ROM\s0 file\fR
|
|
.SH "DESCRIPTION"
|
|
.IX Header "DESCRIPTION"
|
|
\&\fBstella\fR is a comprehensive emulator of the old Atari 2600 video-game
|
|
console. It support most Atari 2600 games and many peripherals.
|
|
.PP
|
|
If you start Stella and do not specify a \s-1ROM\s0 image, it will start in
|
|
\&'\s-1ROM\s0 Launcher' mode. If this is your first time starting Stella, you
|
|
will be asked to select the default \s-1ROM\s0 directory to use.
|
|
.PP
|
|
This man page only documents the command-line options and default
|
|
keybindings. The complete documentation is in \fIindex.html\fR and
|
|
\&\fIdebugger.html\fR, usually installed in \fI/usr/share/doc/stella/\fR or
|
|
\&\fI/usr/doc/stella\-4.7.2/\fR.
|
|
.SH "OPTIONS"
|
|
.IX Header "OPTIONS"
|
|
.IP "\fB\-video\fR <direct3d|opengl|opengles2|opengles|software>" 4
|
|
.IX Item "-video <direct3d|opengl|opengles2|opengles|software>"
|
|
Use the given rendering backend (where applicable); default is the best
|
|
available mode detected.
|
|
.IP "\fB\-vsync\fR <1|0>" 4
|
|
.IX Item "-vsync <1|0>"
|
|
Synchronize screen updates to the vertical blank period. This can
|
|
result in smoother updates, and eliminate tearing.
|
|
.IP "\fB\-fullscreen\fR <1|0>" 4
|
|
.IX Item "-fullscreen <1|0>"
|
|
Enable fullscreen mode.
|
|
.IP "\fB\-center\fR <1|0>" 4
|
|
.IX Item "-center <1|0>"
|
|
Centers game window (if possible).
|
|
.IP "\fB\-palette\fR <standard|z26|user>" 4
|
|
.IX Item "-palette <standard|z26|user>"
|
|
Set the palette to either normal Stella, the one used in the z26
|
|
emulator, or a user-defined palette.
|
|
.IP "\fB\-colorloss\fR <1|0>" 4
|
|
.IX Item "-colorloss <1|0>"
|
|
Enable/disable the \s-1PAL\s0 color-loss effect.
|
|
.IP "\fB\-framerate\fR <number>" 4
|
|
.IX Item "-framerate <number>"
|
|
Display the given number of frames per second. Normally, Stella will
|
|
determine framerate based on number of scanlines. Setting this to 0
|
|
automatically enables auto-frame calculation (ie, framerate based on
|
|
scanlines).
|
|
.IP "\fB\-timing\fR <sleep|busy>" 4
|
|
.IX Item "-timing <sleep|busy>"
|
|
Determines type of wait to perform between processing frames. Sleep
|
|
will release the \s-1CPU\s0 as much as possible, and is the preferred method
|
|
on laptops (and other low-powered devices) and when using VSync. Busy
|
|
will emulate z26 busy-wait behaviour, and use all possible \s-1CPU\s0 time,
|
|
but may eliminate graphical 'tearing' in software mode.
|
|
.IP "\fB\-uimessages\fR <1|0>" 4
|
|
.IX Item "-uimessages <1|0>"
|
|
Enable or disable display of message in the \s-1UI.\s0 Note that messages
|
|
indicating serious errors override this setting, and are always shown.
|
|
.IP "\fB\-sound\fR <1|0>" 4
|
|
.IX Item "-sound <1|0>"
|
|
Enable or disable sound generation.
|
|
.IP "\fB\-fragsize\fR <number>" 4
|
|
.IX Item "-fragsize <number>"
|
|
Specify the sound fragment size to use. Linux/Mac seems to work with
|
|
512, Windows usually needs 1024.
|
|
.IP "\fB\-freq\fR <number>" 4
|
|
.IX Item "-freq <number>"
|
|
Set sound sample output frequency (11025,22050,31400,44100,48000)
|
|
Default is 31400. Do not change unless you experience sound issues.
|
|
.IP "\fB\-volume\fR <number>" 4
|
|
.IX Item "-volume <number>"
|
|
Set the volume (0 \- 100).
|
|
.IP "\fB\-tia.zoom\fR <zoom>" 4
|
|
.IX Item "-tia.zoom <zoom>"
|
|
Use the specified zoom level (integer) while in TIA/emulation mode.
|
|
.IP "\fB\-tia.inter\fR <1|0>" 4
|
|
.IX Item "-tia.inter <1|0>"
|
|
Use interpolation for the \s-1TIA\s0 image (results in blending/smoothing of
|
|
the image).
|
|
.IP "\fB\-tia.aspectn\fR <number>" 4
|
|
.IX Item "-tia.aspectn <number>"
|
|
.PD 0
|
|
.IP "\fB\-tia.aspectp\fR <number>" 4
|
|
.IX Item "-tia.aspectp <number>"
|
|
.PD
|
|
Specify the amount (as a percentage) to scale the \s-1TIA\s0 image width in
|
|
\&\s-1NTSC\s0 and \s-1PAL\s0 mode. Since many video modes do not use square pixels, you
|
|
can reduce width until the pixels appear square. Allowable values are
|
|
80 \- 120; I find 85 \- 90 gives the most authentic look for \s-1NTSC,\s0 and
|
|
105 \- 110 for \s-1PAL.\s0
|
|
.IP "\fB\-tia.fsfill\fR <1|0>" 4
|
|
.IX Item "-tia.fsfill <1|0>"
|
|
Stretch \s-1TIA\s0 image completely while in fullscreen mode (vs. an integral
|
|
stretch which won't necessarily completely fill the screen).
|
|
.IP "\fB\-tv.filter\fR <1 \- 6>" 4
|
|
.IX Item "-tv.filter <1 - 6>"
|
|
Blargg \s-1TV\s0 effects, 0 is disabled, next numbers in sequence represent
|
|
presets for 'Composite', 'S\-Video', '\s-1RGB\s0', 'Bad Adjust', and 'Custom'
|
|
modes.
|
|
.IP "\fB\-tv.scanlines\fR <0 \- 100>" 4
|
|
.IX Item "-tv.scanlines <0 - 100>"
|
|
Blargg \s-1TV\s0 effects scanline intensity, where 0 means completely off.
|
|
.IP "\fB\-tv.scaninter\fR <1|0>" 4
|
|
.IX Item "-tv.scaninter <1|0>"
|
|
Blargg \s-1TV\s0 effects scanline interpolation, resulting in
|
|
blending/smoothing of the scanlines.
|
|
.IP "\fB\-tv.jitter\fR <1|0>" 4
|
|
.IX Item "-tv.jitter <1|0>"
|
|
Enable \s-1TV\s0 jitter effect.
|
|
.IP "\fB\-tv.jitter_recovery\fR <1 \- 20>" 4
|
|
.IX Item "-tv.jitter_recovery <1 - 20>"
|
|
Set recovery time for \s-1TV\s0 jitter effect.
|
|
.IP "\fB\-tv.contrast\fR <number>" 4
|
|
.IX Item "-tv.contrast <number>"
|
|
Blargg \s-1TV\s0 effects 'contrast' (only available in custom mode, range \-1.0
|
|
to 1.0).
|
|
.IP "\fB\-tv.brightness\fR <number>" 4
|
|
.IX Item "-tv.brightness <number>"
|
|
Blargg \s-1TV\s0 effects 'brightness' (only available in custom mode, range
|
|
\&\-1.0 to 1.0).
|
|
.IP "\fB\-tv.hue\fR <number>" 4
|
|
.IX Item "-tv.hue <number>"
|
|
Blargg \s-1TV\s0 effects 'hue' (only available in custom mode, range \-1.0 to
|
|
1.0).
|
|
.IP "\fB\-tv.saturation\fR <number>" 4
|
|
.IX Item "-tv.saturation <number>"
|
|
Blargg \s-1TV\s0 effects 'saturation' (only available in custom mode, range
|
|
\&\-1.0 to 1.0).
|
|
.IP "\fB\-tv.gamma\fR <number>" 4
|
|
.IX Item "-tv.gamma <number>"
|
|
Blargg \s-1TV\s0 effects 'gamma' (only available in custom mode, range \-1.0 to
|
|
1.0).
|
|
.IP "\fB\-tv.sharpness\fR <number>" 4
|
|
.IX Item "-tv.sharpness <number>"
|
|
Blargg \s-1TV\s0 effects 'sharpness' (only available in custom mode, range
|
|
\&\-1.0 to 1.0).
|
|
.IP "\fB\-tv.resolution\fR <number>" 4
|
|
.IX Item "-tv.resolution <number>"
|
|
Blargg \s-1TV\s0 effects 'resolution' (only available in custom mode, range
|
|
\&\-1.0 to 1.0).
|
|
.IP "\fB\-tv.artifacts\fR <number>" 4
|
|
.IX Item "-tv.artifacts <number>"
|
|
Blargg \s-1TV\s0 effects 'artifacts' (only available in custom mode, range
|
|
\&\-1.0 to 1.0).
|
|
.IP "\fB\-tv.fringing\fR <number>" 4
|
|
.IX Item "-tv.fringing <number>"
|
|
Blargg \s-1TV\s0 effects 'fringing' (only available in custom mode, range \-1.0
|
|
to 1.0).
|
|
.IP "\fB\-tv.bleed\fR <number>" 4
|
|
.IX Item "-tv.bleed <number>"
|
|
Blargg \s-1TV\s0 effects 'bleed' (only available in custom mode, range \-1.0 to
|
|
1.0).
|
|
.IP "\fB\-cheat\fR <code>" 4
|
|
.IX Item "-cheat <code>"
|
|
Use the specified cheatcode (see Cheat section for description).
|
|
.IP "\fB\-loglevel\fR <0|1|2>" 4
|
|
.IX Item "-loglevel <0|1|2>"
|
|
Indicates level of logging to perform while the application is running.
|
|
Zero completely disables logging (except for serious errors), while the
|
|
remaining numbers show increasingly more detail.
|
|
.IP "\fB\-logtoconsole\fR <1|0>" 4
|
|
.IX Item "-logtoconsole <1|0>"
|
|
Indicates that logged output should be printed to the
|
|
console/commandline as it's being collected. An internal log will still
|
|
be kept, and the amount of logging is still controlled by 'loglevel'.
|
|
.IP "\fB\-joydeadzone\fR <number>" 4
|
|
.IX Item "-joydeadzone <number>"
|
|
Sets the joystick axis deadzone area for joysticks/gamepads. All values
|
|
within the deadzone are treated as zero-axis values, while only those
|
|
values outside are registered as valid input. Accepts a number from 0 \-
|
|
29, and uses the formula 3200 + number * 1000. So the possible deadzone
|
|
values range from 3200 to 32200.
|
|
.IP "\fB\-joyallow4\fR <1|0>" 4
|
|
.IX Item "-joyallow4 <1|0>"
|
|
Allow all 4 directions on a joystick to be pressed simultaneously.
|
|
Bumper Bash ignores this setting, and always allows all 4 directions.
|
|
.IP "\fB\-usemouse\fR <always|analog|never>" 4
|
|
.IX Item "-usemouse <always|analog|never>"
|
|
Use mouse as a controller as specified by \s-1ROM\s0 properties in specific
|
|
case. Always and never are self-explanatory, analog means only for
|
|
analog-type devices (paddles, trackball, etc).
|
|
.IP "\fB\-grabmouse\fR <1|0>" 4
|
|
.IX Item "-grabmouse <1|0>"
|
|
Locks the mouse cursor in the game window in emulation mode.
|
|
.IP "\fB\-cursor\fR <0,1,2,3>" 4
|
|
.IX Item "-cursor <0,1,2,3>"
|
|
Set cursor state in UI/emulation modes.
|
|
.IP "\fB\-dsense\fR <number>" 4
|
|
.IX Item "-dsense <number>"
|
|
Sensitivity for emulation of paddles when using a digital device (ie,
|
|
joystick digital axis or button, keyboard key, etc). Valid range of
|
|
values is from 1 to 10, with larger numbers causing faster movement.
|
|
.IP "\fB\-msense\fR <number>" 4
|
|
.IX Item "-msense <number>"
|
|
Sensitivity for emulation of paddles when using a mouse. Valid range of
|
|
values is from 1 to 15, with larger numbers causing faster movement.
|
|
.IP "\fB\-saport\fR <lr|rl>" 4
|
|
.IX Item "-saport <lr|rl>"
|
|
Determines how to enumerate the Stelladaptor/2600\-daptor devices in the
|
|
order they are found: 'lr' means first is left port, second is right
|
|
port, 'rl' means the opposite.
|
|
.IP "\fB\-ctrlcombo\fR <1|0>" 4
|
|
.IX Item "-ctrlcombo <1|0>"
|
|
Use control-x key combos. This is normally enabled, since the Quit
|
|
command is tied to 'Control\-q'. However, there are times when a
|
|
2\-player game is using either the 'f' or 'r' keys for movement, and
|
|
pressing Control (for Fire) will perform an unwanted action associated
|
|
with Control-r or Control-f.
|
|
.IP "\fB\-autoslot\fR <1|0>" 4
|
|
.IX Item "-autoslot <1|0>"
|
|
Automatically switch to the next available save state slot after saving
|
|
a \s-1ROM\s0 state file.
|
|
.IP "\fB\-stats\fR <1|0>" 4
|
|
.IX Item "-stats <1|0>"
|
|
Overlay console info on the \s-1TIA\s0 image during emulation.
|
|
.IP "\fB\-fastscbios\fR <1|0>" 4
|
|
.IX Item "-fastscbios <1|0>"
|
|
Disable Supercharger \s-1BIOS\s0 progress loading bars.
|
|
.IP "\fB\-snapsavedir\fR <path>" 4
|
|
.IX Item "-snapsavedir <path>"
|
|
The directory to save snapshot files to.
|
|
.IP "\fB\-snaploaddir\fR <path>" 4
|
|
.IX Item "-snaploaddir <path>"
|
|
The directory to load snapshot files from.
|
|
.IP "\fB\-snapname\fR <int|rom>" 4
|
|
.IX Item "-snapname <int|rom>"
|
|
When saving snapshots, use either the internal database name or the
|
|
actual \s-1ROM\s0 filename.
|
|
.IP "\fB\-sssingle\fR <1|0>" 4
|
|
.IX Item "-sssingle <1|0>"
|
|
Generate single snapshot instead of many, overwriting any previous
|
|
snapshots.
|
|
.IP "\fB\-ss1x\fR <1|0>" 4
|
|
.IX Item "-ss1x <1|0>"
|
|
Ignore any scaling applied to the \s-1TIA\s0 image, and save snapshot in
|
|
unscaled (1x) mode.
|
|
.IP "\fB\-ssinterval\fR <number>" 4
|
|
.IX Item "-ssinterval <number>"
|
|
Set the interval in seconds between taking snapshots in continuous
|
|
snapshot mode (currently, 1 \- 10).
|
|
.IP "\fB\-rominfo\fR <rom>" 4
|
|
.IX Item "-rominfo <rom>"
|
|
Display detailed information about the given \s-1ROM,\s0 and then exit Stella.
|
|
.IP "\fB\-listrominfo\fR" 4
|
|
.IX Item "-listrominfo"
|
|
Prints relevant contents of the Stella \s-1ROM\s0 database, one \s-1ROM\s0 per line,
|
|
and then exit Stella. This can be used for external frontends.
|
|
.IP "\fB\-exitlauncher\fR <1|0>" 4
|
|
.IX Item "-exitlauncher <1|0>"
|
|
Always exit to \s-1ROM\s0 launcher when exiting a \s-1ROM \s0(normally, an exit to
|
|
launcher only happens when started with the launcher).
|
|
.IP "\fB\-launcherres\fR <WxH>" 4
|
|
.IX Item "-launcherres <WxH>"
|
|
Set the size of the \s-1ROM\s0 launcher.
|
|
.IP "\fB\-launcherfont\fR <small|medium|large>" 4
|
|
.IX Item "-launcherfont <small|medium|large>"
|
|
Set the size of the font in the \s-1ROM\s0 launcher.
|
|
.IP "\fB\-launcherexts\fR <allfiles|allroms|LIST>" 4
|
|
.IX Item "-launcherexts <allfiles|allroms|LIST>"
|
|
Specifies which files to show in the \s-1ROM\s0 launcher ('allfiles' is
|
|
self-explanatory, 'allroms' is all files with valid rom extensions
|
|
(currently: a26, bin, rom, gz, zip), '\s-1LIST\s0' is a ':' separated list of
|
|
valid rom extensions.
|
|
.IP "\fB\-romviewer\fR <0|1|2>" 4
|
|
.IX Item "-romviewer <0|1|2>"
|
|
Hide \s-1ROM\s0 info viewer in \s-1ROM\s0 launcher mode (0), or use the given zoom
|
|
level (1 or 2).
|
|
.IP "\fB\-uipalette\fR <standard|classic>" 4
|
|
.IX Item "-uipalette <standard|classic>"
|
|
Use the specified palette for \s-1UI\s0 elements.
|
|
.IP "\fB\-listdelay\fR <delay>" 4
|
|
.IX Item "-listdelay <delay>"
|
|
Set the amount of time to wait between treating successive keypresses
|
|
as a single word in list widgets (value can range from 300\-1000). Use
|
|
\&'0' to disable list-skipping completely,
|
|
.IP "\fB\-mwheel\fR <lines>" 4
|
|
.IX Item "-mwheel <lines>"
|
|
Set the number of lines a mousewheel will scroll in the \s-1UI.\s0
|
|
.IP "\fB\-romdir\fR <dir>" 4
|
|
.IX Item "-romdir <dir>"
|
|
Set the directory where the \s-1ROM\s0 launcher will start.
|
|
.IP "\fB\-statedir\fR <dir>" 4
|
|
.IX Item "-statedir <dir>"
|
|
Set the directory in which to access state files.
|
|
.IP "\fB\-cheatfile\fR <file>" 4
|
|
.IX Item "-cheatfile <file>"
|
|
Set the full pathname of the cheatfile database.
|
|
.IP "\fB\-palettefile\fR <file>" 4
|
|
.IX Item "-palettefile <file>"
|
|
Set the full pathname of the user-defined palette file.
|
|
.IP "\fB\-propsfile\fR <file>" 4
|
|
.IX Item "-propsfile <file>"
|
|
Set the full pathname of the \s-1ROM\s0 properties file.
|
|
.IP "\fB\-nvramdir\fR <dir>" 4
|
|
.IX Item "-nvramdir <dir>"
|
|
Set the directory in which to access non-volatile (flash/EEPROM) files.
|
|
.IP "\fB\-cfgdir\fR <dir>" 4
|
|
.IX Item "-cfgdir <dir>"
|
|
Set the directory in which to access Distella config files.
|
|
.IP "\fB\-avoxport\fR <name>" 4
|
|
.IX Item "-avoxport <name>"
|
|
Set the name of the serial port where an AtariVox is connected.
|
|
.IP "\fB\-maxres\fR <WxH>" 4
|
|
.IX Item "-maxres <WxH>"
|
|
Useful for developers, this sets the maximum size of window that can be
|
|
created, allowing to simulate testing on 'smaller' systems.
|
|
.IP "\fB\-help\fR" 4
|
|
.IX Item "-help"
|
|
Prints a help message describing these options, and then exit Stella.
|
|
.Sp
|
|
The following are useful to developers. Only use them if you know
|
|
what you're doing! Note that in all cases, the values supplied to
|
|
the arguments are not case sensitive.
|
|
.Sp
|
|
Argument Description
|
|
.IP "\fB\-dis.resolve\fR <1|0>" 4
|
|
.IX Item "-dis.resolve <1|0>"
|
|
Try to differentiate between code vs. data sections in the
|
|
disassembler. See the Debugger section for more information.
|
|
.IP "\fB\-dis.gfxformat\fR <2|16>" 4
|
|
.IX Item "-dis.gfxformat <2|16>"
|
|
Sets the base to use for displaying \s-1GFX\s0 sections in the disassembler.
|
|
.IP "\fB\-dis.showaddr\fR <1|0>" 4
|
|
.IX Item "-dis.showaddr <1|0>"
|
|
Shows/hides opcode addresses in the disassembler.
|
|
.IP "\fB\-dis.relocate\fR <1|0>" 4
|
|
.IX Item "-dis.relocate <1|0>"
|
|
Relocate calls out of address range in the disassembler.
|
|
.IP "\fB\-dbg.res\fR <WxH>" 4
|
|
.IX Item "-dbg.res <WxH>"
|
|
Set the size of the debugger window.
|
|
.IP "\fB\-dbg.fontstyle\fR <0|1|2|3>" 4
|
|
.IX Item "-dbg.fontstyle <0|1|2|3>"
|
|
How to use bold fonts in the debugger window. '0' means all normal
|
|
font, '1' is bold labels only, '2' is bold non-labels only, '3' is all
|
|
bold font.
|
|
.IP "\fB\-break\fR <address>" 4
|
|
.IX Item "-break <address>"
|
|
Set a breakpoint at specified address.
|
|
.IP "\fB\-debug\fR" 4
|
|
.IX Item "-debug"
|
|
Immediately jump to debugger mode when starting Stella.
|
|
.IP "\fB\-holdjoy0\fR <U,D,L,R,F>" 4
|
|
.IX Item "-holdjoy0 <U,D,L,R,F>"
|
|
Start the emulator with the left joystick direction/button held down
|
|
(ie, use '\s-1UF\s0' for up and fire).
|
|
.IP "\fB\-holdjoy1\fR <U,D,L,R,F>" 4
|
|
.IX Item "-holdjoy1 <U,D,L,R,F>"
|
|
Start the emulator with the right joystick direction/button held down
|
|
(ie, use '\s-1UF\s0' for up and fire).
|
|
.IP "\fB\-holdselect\fR" 4
|
|
.IX Item "-holdselect"
|
|
Start the emulator with the Game Select switch held down.
|
|
.IP "\fB\-holdreset\fR" 4
|
|
.IX Item "-holdreset"
|
|
Start the emulator with the Game Reset switch held down.
|
|
.IP "\fB\-tiadriven\fR <1|0>" 4
|
|
.IX Item "-tiadriven <1|0>"
|
|
Set unused \s-1TIA\s0 pins to be randomly driven high or low on a read/peek.
|
|
If disabled, use the last databus value for those pins instead.
|
|
.IP "\fB\-cpurandom\fR <S,A,X,Y,P>" 4
|
|
.IX Item "-cpurandom <S,A,X,Y,P>"
|
|
On reset, randomize the content of the specified \s-1CPU\s0 registers.
|
|
.IP "\fB\-ramrandom\fR <1|0>" 4
|
|
.IX Item "-ramrandom <1|0>"
|
|
On reset, either randomize all \s-1RAM\s0 content, or zero it out instead.
|
|
.IP "\fB\-bs\fR <type>" 4
|
|
.IX Item "-bs <type>"
|
|
Set \*(L"Cartridge.Type\*(R" property. See the Game Properties section for
|
|
valid types.
|
|
.IP "\fB\-type\fR <type>" 4
|
|
.IX Item "-type <type>"
|
|
Same as using \-bs.
|
|
.IP "\fB\-channels\fR <Mono|Stereo>" 4
|
|
.IX Item "-channels <Mono|Stereo>"
|
|
Set \*(L"Cartridge.Sound\*(R" property.
|
|
.IP "\fB\-ld\fR <A|B>" 4
|
|
.IX Item "-ld <A|B>"
|
|
Set \*(L"Console.LeftDifficulty\*(R" property.
|
|
.IP "\fB\-rd\fR <A|B>" 4
|
|
.IX Item "-rd <A|B>"
|
|
Set \*(L"Console.RightDifficulty\*(R" property.
|
|
.IP "\fB\-tv\fR <Color|BW>" 4
|
|
.IX Item "-tv <Color|BW>"
|
|
Set \*(L"Console.TelevisionType\*(R" property.
|
|
.IP "\fB\-sp\fR <Yes|No>" 4
|
|
.IX Item "-sp <Yes|No>"
|
|
Set \*(L"Console.SwapPorts\*(R" property.
|
|
.IP "\fB\-lc\fR <type>" 4
|
|
.IX Item "-lc <type>"
|
|
Set \*(L"Controller.Left\*(R" property. See the Game Properties section for
|
|
valid types.
|
|
.IP "\fB\-rc\fR <type>" 4
|
|
.IX Item "-rc <type>"
|
|
Set \*(L"Controller.Right\*(R" property. See the Game Properties section for
|
|
valid types.
|
|
.IP "\fB\-bc\fR <type>" 4
|
|
.IX Item "-bc <type>"
|
|
Sets both \*(L"Controller.Left\*(R" and \*(L"Controller.Right\*(R" properties. See the
|
|
Game Properties section for valid types.
|
|
.IP "\fB\-cp\fR <Yes|No>" 4
|
|
.IX Item "-cp <Yes|No>"
|
|
Set \*(L"Controller.SwapPaddles\*(R" property.
|
|
.IP "\fB\-ma\fR <Auto|XY>" 4
|
|
.IX Item "-ma <Auto|XY>"
|
|
Set \*(L"Controller.MouseAxis\*(R" property. See the Game Properties section
|
|
for valid types.
|
|
.IP "\fB\-format\fR <format>" 4
|
|
.IX Item "-format <format>"
|
|
Set \*(L"Display.Format\*(R" property. See the Game Properties section for
|
|
valid formats.
|
|
.IP "\fB\-ystart\fR <number>" 4
|
|
.IX Item "-ystart <number>"
|
|
Set \*(L"Display.YStart\*(R" property (0 \- 64).
|
|
.IP "\fB\-height\fR <number>" 4
|
|
.IX Item "-height <number>"
|
|
Set \*(L"Display.Height\*(R" property (210 \- 256).
|
|
.IP "\fB\-pp\fR <Yes|No>" 4
|
|
.IX Item "-pp <Yes|No>"
|
|
Set \*(L"Display.Phosphor\*(R" property.
|
|
.IP "\fB\-ppblend\fR <number>" 4
|
|
.IX Item "-ppblend <number>"
|
|
Set \*(L"Display.PPBlend\*(R" property, used for phosphor effect (0\-100).
|
|
Default is 77.
|
|
.IP "\fB\-thumb.trapfatal\fR <1|0>" 4
|
|
.IX Item "-thumb.trapfatal <1|0>"
|
|
The default of true allows the Thumb \s-1ARM\s0 emulation to throw an
|
|
exception and enter the debugger on fatal errors. When disabled, such
|
|
fatal errors are simply logged, and emulation continues. Do not use
|
|
this unless you know exactly what you're doing, as it changes the
|
|
behaviour as compared to real hardware.
|
|
.SH "KEYBOARD"
|
|
.IX Header "KEYBOARD"
|
|
The Atari 2600 console controls and controllers are mapped to the
|
|
computer's keyboard as shown in the following tables. However, most of
|
|
these events can be remapped to other keys on your keyboard or buttons
|
|
on your joystick (see \fBAdvanced Configuration \- Event Remapping\fR in
|
|
the \s-1HTML\s0 documentation). The tables below show the default settings.
|
|
.SS "Console Controls (can be remapped)"
|
|
.IX Subsection "Console Controls (can be remapped)"
|
|
.IP "\fBControl + q\fR" 4
|
|
.IX Item "Control + q"
|
|
Exit emulator
|
|
.IP "\fBEscape\fR" 4
|
|
.IX Item "Escape"
|
|
Exit game mode/enter launcher mode
|
|
.IP "\fBTab\fR" 4
|
|
.IX Item "Tab"
|
|
Enter/exit options mode
|
|
.IP "\fBBackslash (\e)\fR" 4
|
|
.IX Item "Backslash ()"
|
|
Enter/exit command mode
|
|
.IP "\fBBackquote (`)\fR" 4
|
|
.IX Item "Backquote (`)"
|
|
Enter/exit debugger
|
|
.IP "\fBF1\fR" 4
|
|
.IX Item "F1"
|
|
Select Game
|
|
.IP "\fBF2\fR" 4
|
|
.IX Item "F2"
|
|
Reset Game
|
|
.IP "\fBF3\fR" 4
|
|
.IX Item "F3"
|
|
Color \s-1TV\s0
|
|
.IP "\fBF4\fR" 4
|
|
.IX Item "F4"
|
|
Black/White \s-1TV\s0
|
|
.IP "\fBF5\fR" 4
|
|
.IX Item "F5"
|
|
Left Player Difficulty A
|
|
.IP "\fBF6\fR" 4
|
|
.IX Item "F6"
|
|
Left Player Difficulty B
|
|
.IP "\fBF7\fR" 4
|
|
.IX Item "F7"
|
|
Right Player Difficulty A
|
|
.IP "\fBF8\fR" 4
|
|
.IX Item "F8"
|
|
Right Player Difficulty B
|
|
.IP "\fBF9\fR" 4
|
|
.IX Item "F9"
|
|
Save state to current slot
|
|
.IP "\fBF10\fR" 4
|
|
.IX Item "F10"
|
|
Change current state slot
|
|
.IP "\fBF11\fR" 4
|
|
.IX Item "F11"
|
|
Load state from current slot
|
|
.IP "\fBF12\fR" 4
|
|
.IX Item "F12"
|
|
Save \s-1PNG\s0 snapshot
|
|
.IP "\fBPause\fR" 4
|
|
.IX Item "Pause"
|
|
Pause/resume emulation
|
|
.SS "Joystick / BoosterGrip Controller (can be remapped)"
|
|
.IX Subsection "Joystick / BoosterGrip Controller (can be remapped)"
|
|
\fILeft Joystick (Joy0)\fR
|
|
.IX Subsection "Left Joystick (Joy0)"
|
|
.IP "\fBUp arrow\fR" 4
|
|
.IX Item "Up arrow"
|
|
Joystick Up
|
|
.IP "\fBDown arrow\fR" 4
|
|
.IX Item "Down arrow"
|
|
Joystick Down
|
|
.IP "\fBLeft arrow\fR" 4
|
|
.IX Item "Left arrow"
|
|
Joystick Left
|
|
.IP "\fBRight arrow\fR" 4
|
|
.IX Item "Right arrow"
|
|
Joystick Right
|
|
.IP "\fBSpace\fR" 4
|
|
.IX Item "Space"
|
|
Fire Button
|
|
.IP "\fB4\fR" 4
|
|
.IX Item "4"
|
|
Trigger Button
|
|
.IP "\fB5\fR" 4
|
|
.IX Item "5"
|
|
Booster Button
|
|
.PP
|
|
\fIRight Joystick (Joy1)\fR
|
|
.IX Subsection "Right Joystick (Joy1)"
|
|
.IP "\fBY\fR" 4
|
|
.IX Item "Y"
|
|
Joystick Up
|
|
.IP "\fBH\fR" 4
|
|
.IX Item "H"
|
|
Joystick Down
|
|
.IP "\fBG\fR" 4
|
|
.IX Item "G"
|
|
Joystick Left
|
|
.IP "\fBJ\fR" 4
|
|
.IX Item "J"
|
|
Joystick Right
|
|
.IP "\fBF\fR" 4
|
|
.IX Item "F"
|
|
Fire Button
|
|
.IP "\fB6\fR" 4
|
|
.IX Item "6"
|
|
Trigger Button
|
|
.IP "\fB7\fR" 4
|
|
.IX Item "7"
|
|
Booster Button
|
|
.SS "Paddle Controller digital emulation (can be remapped independently of joystick controller)"
|
|
.IX Subsection "Paddle Controller digital emulation (can be remapped independently of joystick controller)"
|
|
\fILeft Paddles\fR
|
|
.IX Subsection "Left Paddles"
|
|
.IP "\fBSame as 'Joy0 Left'\fR" 4
|
|
.IX Item "Same as 'Joy0 Left'"
|
|
Paddle 0 decrease
|
|
.IP "\fBSame as 'Joy0 Right'\fR" 4
|
|
.IX Item "Same as 'Joy0 Right'"
|
|
Paddle 0 increase
|
|
.IP "\fBSame as 'Joy0 Fire'\fR" 4
|
|
.IX Item "Same as 'Joy0 Fire'"
|
|
Paddle 0 Fire
|
|
.IP "\fBSame as 'Joy0 Up'\fR" 4
|
|
.IX Item "Same as 'Joy0 Up'"
|
|
Paddle 1 decrease
|
|
.IP "\fBSame as 'Joy0 Down'\fR" 4
|
|
.IX Item "Same as 'Joy0 Down'"
|
|
Paddle 1 increase
|
|
.IP "\fBSame as 'Joy0 Booster'\fR" 4
|
|
.IX Item "Same as 'Joy0 Booster'"
|
|
Paddle 1 Fire
|
|
.PP
|
|
\fIRight Paddles\fR
|
|
.IX Subsection "Right Paddles"
|
|
.IP "\fBSame as 'Joy1 Left'\fR" 4
|
|
.IX Item "Same as 'Joy1 Left'"
|
|
Paddle 2 decrease
|
|
.IP "\fBSame as 'Joy1 Right'\fR" 4
|
|
.IX Item "Same as 'Joy1 Right'"
|
|
Paddle 2 increase
|
|
.IP "\fBSame as 'Joy1 Fire'\fR" 4
|
|
.IX Item "Same as 'Joy1 Fire'"
|
|
Paddle 2 Fire
|
|
.IP "\fBSame as 'Joy1 Up'\fR" 4
|
|
.IX Item "Same as 'Joy1 Up'"
|
|
Paddle 3 decrease
|
|
.IP "\fBSame as 'Joy1 Down'\fR" 4
|
|
.IX Item "Same as 'Joy1 Down'"
|
|
Paddle 3 increase
|
|
.IP "\fBSame as 'Joy1 Booster'\fR" 4
|
|
.IX Item "Same as 'Joy1 Booster'"
|
|
Paddle 3 Fire
|
|
.SS "Driving Controller (cannot be remapped, always associated with joystick controller)"
|
|
.IX Subsection "Driving Controller (cannot be remapped, always associated with joystick controller)"
|
|
\fILeft Driving\fR
|
|
.IX Subsection "Left Driving"
|
|
.IP "\fBSame as 'Joy0 Left'\fR" 4
|
|
.IX Item "Same as 'Joy0 Left'"
|
|
Left Direction
|
|
.IP "\fBSame as 'Joy0 Right'\fR" 4
|
|
.IX Item "Same as 'Joy0 Right'"
|
|
Right Direction
|
|
.IP "\fBSame as 'Joy0 Fire'\fR" 4
|
|
.IX Item "Same as 'Joy0 Fire'"
|
|
Fire Button
|
|
.PP
|
|
\fIRight Driving\fR
|
|
.IX Subsection "Right Driving"
|
|
.IP "\fBSame as 'Joy1 Left'\fR" 4
|
|
.IX Item "Same as 'Joy1 Left'"
|
|
Left Direction
|
|
.IP "\fBSame as 'Joy1 Right'\fR" 4
|
|
.IX Item "Same as 'Joy1 Right'"
|
|
Right Direction
|
|
.IP "\fBSame as 'Joy1 Fire'\fR" 4
|
|
.IX Item "Same as 'Joy1 Fire'"
|
|
Fire Button
|
|
.SS "Sega Genesis Controller (cannot be remapped, always associated with joystick and booster-grip controllers)"
|
|
.IX Subsection "Sega Genesis Controller (cannot be remapped, always associated with joystick and booster-grip controllers)"
|
|
\fILeft Pad\fR
|
|
.IX Subsection "Left Pad"
|
|
.IP "\fBSame as 'Joy0 Up'\fR" 4
|
|
.IX Item "Same as 'Joy0 Up'"
|
|
Pad Up
|
|
.IP "\fBSame as 'Joy0 Down'\fR" 4
|
|
.IX Item "Same as 'Joy0 Down'"
|
|
Pad Down
|
|
.IP "\fBSame as 'Joy0 Left'\fR" 4
|
|
.IX Item "Same as 'Joy0 Left'"
|
|
Pad Left
|
|
.IP "\fBSame as 'Joy0 Right'\fR" 4
|
|
.IX Item "Same as 'Joy0 Right'"
|
|
Pad Right
|
|
.IP "\fBSame as 'Joy0 Fire'\fR" 4
|
|
.IX Item "Same as 'Joy0 Fire'"
|
|
Button 'B'
|
|
.IP "\fBSame as 'Joy0 Booster'\fR" 4
|
|
.IX Item "Same as 'Joy0 Booster'"
|
|
Button 'C'
|
|
.PP
|
|
\fIRight Pad\fR
|
|
.IX Subsection "Right Pad"
|
|
.IP "\fBSame as 'Joy1 Up'\fR" 4
|
|
.IX Item "Same as 'Joy1 Up'"
|
|
Pad Up
|
|
.IP "\fBSame as 'Joy1 Down'\fR" 4
|
|
.IX Item "Same as 'Joy1 Down'"
|
|
Pad Down
|
|
.IP "\fBSame as 'Joy1 Left'\fR" 4
|
|
.IX Item "Same as 'Joy1 Left'"
|
|
Pad Left
|
|
.IP "\fBSame as 'Joy1 Right'\fR" 4
|
|
.IX Item "Same as 'Joy1 Right'"
|
|
Pad Right
|
|
.IP "\fBSame as 'Joy1 Fire'\fR" 4
|
|
.IX Item "Same as 'Joy1 Fire'"
|
|
Button 'B'
|
|
.IP "\fBSame as 'Joy1 Booster'\fR" 4
|
|
.IX Item "Same as 'Joy1 Booster'"
|
|
Button 'C'
|
|
.SS "Keypad Controller (can be remapped)"
|
|
.IX Subsection "Keypad Controller (can be remapped)"
|
|
\fILeft Keypad\fR
|
|
.IX Subsection "Left Keypad"
|
|
.IP "\fB1\fR" 4
|
|
.IX Item "1"
|
|
1
|
|
.IP "\fB2\fR" 4
|
|
.IX Item "2"
|
|
2
|
|
.IP "\fB3\fR" 4
|
|
.IX Item "3"
|
|
3
|
|
.IP "\fBQ\fR" 4
|
|
.IX Item "Q"
|
|
4
|
|
.IP "\fBW\fR" 4
|
|
.IX Item "W"
|
|
5
|
|
.IP "\fBE\fR" 4
|
|
.IX Item "E"
|
|
6
|
|
.IP "\fBA\fR" 4
|
|
.IX Item "A"
|
|
7
|
|
.IP "\fBS\fR" 4
|
|
.IX Item "S"
|
|
8
|
|
.IP "\fBD\fR" 4
|
|
.IX Item "D"
|
|
9
|
|
.IP "\fBZ\fR" 4
|
|
.IX Item "Z"
|
|
\&.
|
|
.IP "\fBX\fR" 4
|
|
.IX Item "X"
|
|
0
|
|
.IP "\fBC\fR" 4
|
|
.IX Item "C"
|
|
#
|
|
.PP
|
|
\fIRight Keypad\fR
|
|
.IX Subsection "Right Keypad"
|
|
.IP "\fB8\fR" 4
|
|
.IX Item "8"
|
|
1
|
|
.IP "\fB9\fR" 4
|
|
.IX Item "9"
|
|
2
|
|
.IP "\fB0\fR" 4
|
|
.IX Item "0"
|
|
3
|
|
.IP "\fBI\fR" 4
|
|
.IX Item "I"
|
|
4
|
|
.IP "\fBO\fR" 4
|
|
.IX Item "O"
|
|
5
|
|
.IP "\fBP\fR" 4
|
|
.IX Item "P"
|
|
6
|
|
.IP "\fBK\fR" 4
|
|
.IX Item "K"
|
|
7
|
|
.IP "\fBL\fR" 4
|
|
.IX Item "L"
|
|
8
|
|
.IP "\fB;\fR" 4
|
|
.IX Item ";"
|
|
9
|
|
.IP "\fB,\fR" 4
|
|
.IX Item ","
|
|
\&.
|
|
.IP "\fB.\fR" 4
|
|
.IX Item "."
|
|
0
|
|
.IP "\fB/\fR" 4
|
|
.IX Item "/"
|
|
#
|
|
.SS "CompuMate Controller (cannot be remapped)"
|
|
.IX Subsection "CompuMate Controller (cannot be remapped)"
|
|
.IP "\fB 0 \- 9\fR" 4
|
|
.IX Item " 0 - 9"
|
|
0 \- 9
|
|
.IP "\fB A \- Z\fR" 4
|
|
.IX Item " A - Z"
|
|
A \- Z
|
|
.IP "\fB Comma\fR" 4
|
|
.IX Item " Comma"
|
|
Comma
|
|
.IP "\fB Period\fR" 4
|
|
.IX Item " Period"
|
|
Period
|
|
.IP "\fB Control (left or right)\fR" 4
|
|
.IX Item " Control (left or right)"
|
|
Func
|
|
.IP "\fB Shift (left or right)\fR" 4
|
|
.IX Item " Shift (left or right)"
|
|
Shift
|
|
.IP "\fB Return/Enter\fR" 4
|
|
.IX Item " Return/Enter"
|
|
Enter
|
|
.IP "\fB Space\fR" 4
|
|
.IX Item " Space"
|
|
Space
|
|
.IP "\fB Backspace\fR" 4
|
|
.IX Item " Backspace"
|
|
Func-Space
|
|
.IP "\fB + or Shift\-1\fR" 4
|
|
.IX Item " + or Shift-1"
|
|
+
|
|
.IP "\fB \- or Shift\-2\fR" 4
|
|
.IX Item " - or Shift-2"
|
|
\&\-
|
|
.IP "\fB Shift\-3\fR" 4
|
|
.IX Item " Shift-3"
|
|
*
|
|
.IP "\fB / or Shift\-4\fR" 4
|
|
.IX Item " / or Shift-4"
|
|
/
|
|
.IP "\fB = or Shift\-5\fR" 4
|
|
.IX Item " = or Shift-5"
|
|
=
|
|
.IP "\fB ? (Shift\-/) or Shift\-6\fR" 4
|
|
.IX Item " ? (Shift-/) or Shift-6"
|
|
?
|
|
.IP "\fB Shift\-7\fR" 4
|
|
.IX Item " Shift-7"
|
|
$
|
|
.IP "\fB [ or Shift\-8\fR" 4
|
|
.IX Item " [ or Shift-8"
|
|
[
|
|
.IP "\fB ] or Shift\-9\fR" 4
|
|
.IX Item " ] or Shift-9"
|
|
]
|
|
.IP "\fB "" (Shift\-') or Shift\-0\fR" 4
|
|
.IX Item " "" (Shift-') or Shift-0"
|
|
"
|
|
.SS "\s-1TV\s0 effects (cannot be remapped, only active in \s-1TIA\s0 mode)"
|
|
.IX Subsection "TV effects (cannot be remapped, only active in TIA mode)"
|
|
.IP "\fBAlt + 1\fR" 4
|
|
.IX Item "Alt + 1"
|
|
Disable \s-1TV\s0 effects
|
|
.IP "\fBAlt + 2\fR" 4
|
|
.IX Item "Alt + 2"
|
|
Select 'Composite' preset
|
|
.IP "\fBAlt + 3\fR" 4
|
|
.IX Item "Alt + 3"
|
|
Select 'S\-video' preset
|
|
.IP "\fBAlt + 4\fR" 4
|
|
.IX Item "Alt + 4"
|
|
Select '\s-1RGB\s0' preset
|
|
.IP "\fBAlt + 5\fR" 4
|
|
.IX Item "Alt + 5"
|
|
Select 'Badly adjusted' preset
|
|
.IP "\fBAlt + 6\fR" 4
|
|
.IX Item "Alt + 6"
|
|
Select 'Custom' preset
|
|
.IP "\fBShift-Alt + 7\fR" 4
|
|
.IX Item "Shift-Alt + 7"
|
|
Decrease scanline intensity
|
|
.IP "\fBAlt + 7\fR" 4
|
|
.IX Item "Alt + 7"
|
|
Increase scanline intensity
|
|
.IP "\fBShift-Alt + 8\fR" 4
|
|
.IX Item "Shift-Alt + 8"
|
|
Disable scanline interpolation
|
|
.IP "\fBAlt + 8\fR" 4
|
|
.IX Item "Alt + 8"
|
|
Enable scanline interpolation
|
|
.IP "\fBShift-Alt + 9\fR" 4
|
|
.IX Item "Shift-Alt + 9"
|
|
Select previous 'Custom' mode attribute (*)
|
|
.IP "\fBAlt + 9\fR" 4
|
|
.IX Item "Alt + 9"
|
|
Select next 'Custom' mode attribute (*)
|
|
.IP "\fBShift-Alt + 0\fR" 4
|
|
.IX Item "Shift-Alt + 0"
|
|
Decrease 'Custom' selected attribute value (*)
|
|
.IP "\fBAlt + 0\fR" 4
|
|
.IX Item "Alt + 0"
|
|
Increase 'Custom' selected attribute value (*)
|
|
.PP
|
|
Items marked as (*) are only available in 'Custom' preset mode
|
|
.SS "Developer Keys in \s-1TIA\s0 mode (cannot be remapped)"
|
|
.IX Subsection "Developer Keys in TIA mode (cannot be remapped)"
|
|
.IP "\fBAlt + PageUp\fR" 4
|
|
.IX Item "Alt + PageUp"
|
|
Set \*(L"Display.YStart\*(R" to next larger value
|
|
.IP "\fBAlt + PageDown\fR" 4
|
|
.IX Item "Alt + PageDown"
|
|
Set \*(L"Display.YStart\*(R" to next smaller value
|
|
.IP "\fBControl + PageUp\fR" 4
|
|
.IX Item "Control + PageUp"
|
|
Set \*(L"Display.Height\*(R" to next larger value
|
|
.IP "\fBControl + PageDown\fR" 4
|
|
.IX Item "Control + PageDown"
|
|
Set \*(L"Display.Height\*(R" to next smaller value
|
|
.IP "\fBAlt + l\fR" 4
|
|
.IX Item "Alt + l"
|
|
Toggle frame stats (scanline count/fps/bs type/etc)
|
|
.IP "\fBAlt + z\fR" 4
|
|
.IX Item "Alt + z"
|
|
Toggle \s-1TIA\s0 Player0 object
|
|
.IP "\fBAlt + x\fR" 4
|
|
.IX Item "Alt + x"
|
|
Toggle \s-1TIA\s0 Player1 object
|
|
.IP "\fBAlt + c\fR" 4
|
|
.IX Item "Alt + c"
|
|
Toggle \s-1TIA\s0 Missile0 object
|
|
.IP "\fBAlt + v\fR" 4
|
|
.IX Item "Alt + v"
|
|
Toggle \s-1TIA\s0 Missile1 object
|
|
.IP "\fBAlt + b\fR" 4
|
|
.IX Item "Alt + b"
|
|
Toggle \s-1TIA\s0 Ball object
|
|
.IP "\fBAlt + n\fR" 4
|
|
.IX Item "Alt + n"
|
|
Toggle \s-1TIA\s0 Playfield object
|
|
.IP "\fBShift-Alt + z\fR" 4
|
|
.IX Item "Shift-Alt + z"
|
|
Toggle \s-1TIA\s0 Player0 collisions
|
|
.IP "\fBShift-Alt + x\fR" 4
|
|
.IX Item "Shift-Alt + x"
|
|
Toggle \s-1TIA\s0 Player1 collisions
|
|
.IP "\fBShift-Alt + c\fR" 4
|
|
.IX Item "Shift-Alt + c"
|
|
Toggle \s-1TIA\s0 Missile0 collisions
|
|
.IP "\fBShift-Alt + v\fR" 4
|
|
.IX Item "Shift-Alt + v"
|
|
Toggle \s-1TIA\s0 Missile1 collisions
|
|
.IP "\fBShift-Alt + b\fR" 4
|
|
.IX Item "Shift-Alt + b"
|
|
Toggle \s-1TIA\s0 Ball collisions
|
|
.IP "\fBShift-Alt + n\fR" 4
|
|
.IX Item "Shift-Alt + n"
|
|
Toggle \s-1TIA\s0 Playfield collisions
|
|
.IP "\fBAlt + m\fR" 4
|
|
.IX Item "Alt + m"
|
|
Toggle \s-1TIA HMOVE\s0 blanks
|
|
.IP "\fBAlt + Comma\fR" 4
|
|
.IX Item "Alt + Comma"
|
|
Toggle \s-1TIA \s0'Fixed Debug Colors' mode
|
|
.IP "\fBAlt + .\fR" 4
|
|
.IX Item "Alt + ."
|
|
Toggle all \s-1TIA\s0 objects
|
|
.IP "\fBShift-Alt + .\fR" 4
|
|
.IX Item "Shift-Alt + ."
|
|
Toggle all \s-1TIA\s0 collisions
|
|
.SS "Other Keys (cannot be remapped, except those marked with '*')"
|
|
.IX Subsection "Other Keys (cannot be remapped, except those marked with '*')"
|
|
.IP "\fBAlt + =\fR" 4
|
|
.IX Item "Alt + ="
|
|
Switch to next larger zoom level
|
|
.IP "\fBAlt + \-\fR" 4
|
|
.IX Item "Alt + -"
|
|
Switch to next smaller zoom level
|
|
.IP "\fBAlt + Enter\fR" 4
|
|
.IX Item "Alt + Enter"
|
|
Toggle fullscreen/windowed mode
|
|
.IP "\fBAlt + [\fR" 4
|
|
.IX Item "Alt + ["
|
|
Decrease volume (*)
|
|
.IP "\fBAlt + ]\fR" 4
|
|
.IX Item "Alt + ]"
|
|
Increase volume (*)
|
|
.IP "\fBControl + f\fR" 4
|
|
.IX Item "Control + f"
|
|
Toggle console type in increasing order (\s-1NTSC/PAL/SECAM,\s0 etc))
|
|
.IP "\fBShift-Control + f\fR" 4
|
|
.IX Item "Shift-Control + f"
|
|
Toggle console type in decreasing order (\s-1NTSC/PAL/SECAM,\s0 etc))
|
|
.IP "\fBControl + s\fR" 4
|
|
.IX Item "Control + s"
|
|
Save current properties to a new properties file
|
|
.IP "\fBControl + 0\fR" 4
|
|
.IX Item "Control + 0"
|
|
Switch mouse between controller emulation modes
|
|
.IP "\fBControl + 1\fR" 4
|
|
.IX Item "Control + 1"
|
|
Swap Stelladaptor/2600\-daptor port ordering
|
|
.IP "\fBControl + r\fR" 4
|
|
.IX Item "Control + r"
|
|
Reload current \s-1ROM \s0(singlecart \s-1ROM, TIA\s0 mode) or Load next game in \s-1ROM \s0(multicart \s-1ROM, TIA\s0 mode)
|
|
.IP "\fBControl + r\fR" 4
|
|
.IX Item "Control + r"
|
|
Reload \s-1ROM\s0 listing (\s-1ROM\s0 launcher mode)
|
|
.IP "\fBBackspace\fR" 4
|
|
.IX Item "Backspace"
|
|
Emulate 'frying' effect (\s-1TIA\s0 mode) (*), Go to parent directory (\s-1UI\s0 mode) (*)
|
|
=item \fBAlt + p\fR
|
|
.Sp
|
|
Toggle 'phosphor' effect
|
|
.IP "\fBControl + p\fR" 4
|
|
.IX Item "Control + p"
|
|
Toggle palette
|
|
.IP "\fBControl + l\fR" 4
|
|
.IX Item "Control + l"
|
|
Toggle \s-1PAL\s0 color-loss effect
|
|
.IP "\fBAlt + s\fR" 4
|
|
.IX Item "Alt + s"
|
|
Save continuous \s-1PNG\s0 snapshots (per interval)
|
|
.IP "\fBShift-Alt + s\fR" 4
|
|
.IX Item "Shift-Alt + s"
|
|
Save continuous \s-1PNG\s0 snapshots (every frame)
|
|
.SS "\s-1UI\s0 keys in Text Editing areas (cannot be remapped)"
|
|
.IX Subsection "UI keys in Text Editing areas (cannot be remapped)"
|
|
.IP "\fBHome\fR" 4
|
|
.IX Item "Home"
|
|
Move cursor to beginning of line
|
|
.IP "\fBEnd\fR" 4
|
|
.IX Item "End"
|
|
Move cursor to end of line
|
|
.IP "\fBDelete\fR" 4
|
|
.IX Item "Delete"
|
|
Remove character to right of cursor
|
|
.IP "\fBBackspace\fR" 4
|
|
.IX Item "Backspace"
|
|
Remove character to left of cursor
|
|
.IP "\fBControl-a\fR" 4
|
|
.IX Item "Control-a"
|
|
Same function as 'Home'
|
|
.IP "\fBControl-e\fR" 4
|
|
.IX Item "Control-e"
|
|
Same function as 'End'
|
|
.IP "\fBControl-d\fR" 4
|
|
.IX Item "Control-d"
|
|
Same function as 'Delete'
|
|
.IP "\fBControl-k\fR" 4
|
|
.IX Item "Control-k"
|
|
Remove all characters from cursor to end of line
|
|
.IP "\fBControl-u\fR" 4
|
|
.IX Item "Control-u"
|
|
Remove all characters from cursor to beginning of line
|
|
.IP "\fBControl-w\fR" 4
|
|
.IX Item "Control-w"
|
|
Remove entire word to left of cursor
|
|
.IP "\fBControl-Left\fR" 4
|
|
.IX Item "Control-Left"
|
|
Move cursor to beginning of word to the left
|
|
.IP "\fBControl-Right\fR" 4
|
|
.IX Item "Control-Right"
|
|
Move cursor to beginning of word to the right
|
|
.IP "\fBControl-c\fR" 4
|
|
.IX Item "Control-c"
|
|
Copy entire line to clipboard (not complete)
|
|
.IP "\fBControl-v\fR" 4
|
|
.IX Item "Control-v"
|
|
Paste clipboard contents (not complete)
|
|
.SH "FILES"
|
|
.IX Header "FILES"
|
|
\&\fB\f(CB$HOME\fB/.stella/\fR contains the following:
|
|
.IP "\fBstellarc\fR" 4
|
|
.IX Item "stellarc"
|
|
The Stella config file, created by \fBstella\fR. May be hand-edited, but
|
|
normally the built-in \s-1GUI\s0 is used to set these options.
|
|
.IP "\fBcfg/\fR" 4
|
|
.IX Item "cfg/"
|
|
Directory for DiStella config files, used only by the debugger.
|
|
.IP "\fBnvram/\fR" 4
|
|
.IX Item "nvram/"
|
|
Directory used to store the contents of non-volatile cartridge memory.
|
|
.IP "\fBstate/\fR" 4
|
|
.IX Item "state/"
|
|
Directory used to store save-states (see \fBF9\fR key).
|
|
.SH "AUTHORS"
|
|
.IX Header "AUTHORS"
|
|
Stella was originally developed for Linux by Bradford W. Mott
|
|
<bwmott@users.sourceforge.net>, and is currently maintained by Stephen
|
|
Anthony <stephena@users.sourceforge.net>. Other contributors include
|
|
Eckhard Stolberg <estolberg@users.sourceforge.net> and Brian Watson
|
|
<yalhcru@gmail.com>.
|
|
.SH "SEE ALSO"
|
|
.IX Header "SEE ALSO"
|
|
Stella web site: \fIhttp://stella.sourceforge.net/\fR.
|