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Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
100 lines
2.6 KiB
Groff
100 lines
2.6 KiB
Groff
.TH ZDBSP "6" "October 2021" "zdbsp 1.19" "SlackBuilds.org"
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.SH NAME
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ZDBSP \- nodes builder for Doom and related games
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.SH SYNOPSIS
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.B zdbsp
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[\fIoptions\fR] \fIsourcefile.wad\fR
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.SH DESCRIPTION
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.B zdbsp
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is a standalone version of ZDoom's internal node builder. Its most
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important feature is that it knows about polyobjects, but it can also
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build GL nodes if you don't want to wait for glBSP to do it. At the time
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of writing, it is also the only nodebuilder with UDMF support.
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.SH OPTIONS
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.TP
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\fB\-m\fR, \fB\-\-map\fR=\fIMAP\fR
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Only affect the specified map
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.TP
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\fB\-o\fR, \fB\-\-output\fR=\fIFILE\fR
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Write output to FILE instead of tmp.wad
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.TP
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\fB\-q\fR, \fB\-\-no\-prune\fR
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Keep unused sidedefs and sectors
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.TP
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\fB\-N\fR, \fB\-\-no\-nodes\fR
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Do not rebuild nodes
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.TP
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\fB\-g\fR, \fB\-\-gl\fR
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Build GL\-friendly nodes
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.TP
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\fB\-G\fR, \fB\-\-gl\-matching\fR
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Build GL\-friendly nodes that match normal nodes
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.TP
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\fB\-x\fR, \fB\-\-gl\-only\fR
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Only build GL\-friendly nodes
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.TP
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\fB\-5\fR, \fB\-\-gl\-v5\fR
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Create v5 GL\-friendly nodes (overriden by \fB\-z\fR and \fB\-X\fR)
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.TP
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\fB\-X\fR, \fB\-\-extended\fR
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Create extended nodes (including GL nodes, if built)
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.TP
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\fB\-z\fR, \fB\-\-compress\fR
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Compress the nodes (including GL nodes, if built)
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.TP
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\fB\-Z\fR, \fB\-\-compress\-normal\fR
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Compress normal nodes but not GL nodes
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.TP
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\fB\-b\fR, \fB\-\-empty\-blockmap\fR
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Create an empty blockmap
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.TP
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\fB\-r\fR, \fB\-\-empty\-reject\fR
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Create an empty reject table
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.TP
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\fB\-R\fR, \fB\-\-zero\-reject\fR
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Create a reject table of all zeroes
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.TP
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\fB\-E\fR, \fB\-\-no\-reject\fR
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Leave reject table untouched
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.TP
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\fB\-p\fR, \fB\-\-partition\fR=\fINNN\fR
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Maximum segs to consider at each node (default 64)
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.TP
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\fB\-s\fR, \fB\-\-split\-cost\fR=\fINNN\fR
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Cost for splitting segs (default 8)
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.TP
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\fB\-d\fR, \fB\-\-diagonal\-cost\fR=\fINNN\fR
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Cost for avoiding diagonal splitters (default 16)
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.TP
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\fB\-P\fR, \fB\-\-no\-polyobjs\fR
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Do not check for polyobject subsector splits
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.TP
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\fB\-w\fR, \fB\-\-warn\fR
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Show warning messages
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.TP
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\fB\-t\fR, \fB\-\-no\-timing\fR
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Suppress timing information
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.TP
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\fB\-V\fR, \fB\-\-version\fR
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Display version information
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.TP
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\fB\-\-help\fR
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Display this usage information
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.SH "SEE ALSO"
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\fBdoom\fR(6),
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\fBglbsp\fR(6),
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\fBzennode\fR(6),
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\fBidbsp\fR(6),
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\fBwarm\fR(6)
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.br
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.B http://zdoom.org
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.SH AUTHOR
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.B zdbsp
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was written by Randy Heit
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.P
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This man page was created by B. Watson (mostly using help2man) for the
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SlackBuilds.org project, but it may be used by anyone.
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.\" man page generated like so:
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.\" help2man -N -s 6 -n 'nodes builder for Doom and related games' \
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.\" -S SlackBuilds.org -o zdbsp.6 zdbsp
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.\" ...and edited slightly (added DESCRIPTION, AUTHOR, SEE ALSO sections)
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