mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-22 19:44:21 +01:00
9daa6f9f29
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
212 lines
5.9 KiB
Groff
212 lines
5.9 KiB
Groff
.TH ODAMEX "6" "December 2011" "SlackBuilds.org" "Games"
|
|
.SH NAME
|
|
odamex \- Source port of Doom engine, with client/server multiplayer.
|
|
.SH SYNOPSIS
|
|
.B odamex
|
|
[\fIoptions...\fR]
|
|
.P
|
|
.B odasrv
|
|
[\fIoptions...\fR]
|
|
.P
|
|
.B odalaunch
|
|
.SH DESCRIPTION
|
|
Odamex (Online Doom Multiplayer Experience) is a modification of DOOM
|
|
to allow players to compete with each other over the Internet using the
|
|
client/server architecture.
|
|
.P
|
|
\fBodamex\fR is the client, also used for single\-player games.
|
|
.P
|
|
\fBodasrv\fR is the dedicated server (which runs in a tty).
|
|
.P
|
|
\fBodalaunch\fR is the server browser, used for finding multiplayer games
|
|
on the 'net. It launches \fBodamex\fR with appropriate arguments.
|
|
.P
|
|
\fBodamex\fR is a source port of the Doom engine. It requires the data (aka WAD)
|
|
file from one or more of the supported games. See \fBWAD FILES\fR, below, for a full
|
|
explanation.
|
|
.SH OPTIONS
|
|
.SS File Options
|
|
.TP
|
|
\fB\-iwad\fR \fI<wadfile>\fR
|
|
The IWAD file to use (in other words, which game to play). The filename extension
|
|
\fI.wad\fR or \fI.WAD\fR is not required, and the name is case\-insensitive. See
|
|
\fBWAD FILES\fR, below, for more information.
|
|
.TP
|
|
\fB\-waddir\fR
|
|
Colon\-separated list of directories to search for WAD files, including the IWAD. See
|
|
\fBWAD FILES\fR, below, for more information.
|
|
.TP
|
|
\fB\-file\fR \fI<wadfile>\fR
|
|
Add a PWAD (patch WAD). Used for custom levels, music, etc. Does NOT work
|
|
if using the shareware IWAD (doom1.wad).
|
|
.TP
|
|
\fB\-config\fR \fI<configfile>\fR
|
|
Use \fIconfigfile\fR instead of the default config file (which is
|
|
\fI~/.odamex/odamex.cfg\fR).
|
|
.TP
|
|
\fB\-confile\fR \fI<scriptfile>\fR
|
|
Execute the console commands in \fIscriptfile\fR at startup.
|
|
.TP
|
|
\fB\-deh\fR \fI<dehacked-file>\fR
|
|
Load a .deh file. Used for game mods.
|
|
.TP
|
|
\fB\-bex\fR \fI<bex-file>\fR
|
|
Load a .bex file. Used for game mods.
|
|
.SS Game Options
|
|
.TP
|
|
\fB\-warp\fR \fI<level>\fR
|
|
Skip the intro, start the game at the given level. For Doom I and its variants,
|
|
the level is given as a 2\-digit number (episode and map, e.g. \fB21\fR for
|
|
episode 2, map 1). For Doom II and variants,
|
|
the level is just the level number.
|
|
.TP
|
|
\fB\-nomonsters\fR
|
|
Self\-explanatory. Usually used for multiplayer deathmatch games.
|
|
.TP
|
|
\fB\-timer\fR \fI<minutes>\fR
|
|
Force levels to end after specified number of minutes.
|
|
.TP
|
|
\fB\-avg\fR
|
|
"Austin Virtual Gaming" mode, equivalent to \fB\-timer 20\fR.
|
|
.TP
|
|
\fB\-fast\fR
|
|
Fast monster mode (similar to "Nightmare" difficulty level).
|
|
.TP
|
|
\fB\-respawn\fR
|
|
Monsters respawn after being killed (similar to "Nightmare" difficulty level).
|
|
.TP
|
|
\fB\-skill\fR \fI<skill-level>\fR
|
|
Set skill level (useful with \fB\-warp\fR). Level is a number from 1 to 5, where
|
|
1 is "I'm Too Young To Die" and 5 is "Nightmare".
|
|
.SS Video/Audio Options
|
|
.TP
|
|
\fB\-width\fR \fI<pixels>\fR, \fB\-height\fR \fI<pixels>\fR
|
|
Set video mode.
|
|
.TP
|
|
\fB\-novideo\fR, \fB\-nosound\fR, \fB\-nomusic\fR, \fB\-nomouse\fR
|
|
Disable various features.
|
|
.SS Network Options
|
|
.TP
|
|
\fB\-port\fR \fI<port>\fR
|
|
Set the UDP port to use for netplay. Default is 10667.
|
|
.TP
|
|
\fB\-connect\fR \fI<server>\fR
|
|
Connect to netplay server \fIserver\fR on startup.
|
|
.TP
|
|
\fB\-maxclients\fR \fI<count>\fR
|
|
Set maximum number of allowed clients for dedicated server.
|
|
.SS Demo Options
|
|
.TP
|
|
\fB\-record \fI<demoname>\fR
|
|
Record a single\-player demo.
|
|
.TP
|
|
\fB\-playdemo \fI<demoname>\fR
|
|
Play a previously\-recorded single\-player demo.
|
|
.TP
|
|
\fB\-netrecord \fI<demoname>\fR
|
|
Record a network demo.
|
|
.TP
|
|
\fB\-netplay \fI<demoname>\fR
|
|
Play a previously\-recorded network demo.
|
|
.SS Undocumented Options
|
|
.TP
|
|
\fB\-heapsize \fI<size>\fR
|
|
Set the heap size. Not obvious what this is good for.
|
|
.TP
|
|
\fB\-devparm\fR
|
|
???
|
|
.TP
|
|
\fB\-blockmap\fR
|
|
???
|
|
.TP
|
|
\fB\-stepmode\fR
|
|
???
|
|
.TP
|
|
\fB\-bits\fR
|
|
???
|
|
.TP
|
|
\fB\-fork\fR
|
|
???
|
|
.SH WAD FILES
|
|
\fBodamex\fR (and Doom\-related games in general) load all game resources
|
|
such as graphics, sound, and levels from a file known as an IWAD file.
|
|
.P
|
|
\fBodamex\fR supports the following IWAD files:
|
|
.P
|
|
.TP
|
|
\fBdoom2f.wad\fR, \fBdoom2.wad\fR
|
|
Doom II v1.9
|
|
.TP
|
|
\fBplutonia.wad\fR
|
|
Final Doom: The Plutonia Experiment v1.9
|
|
.TP
|
|
\fBtnt.wad\fR
|
|
Final Doom: TNT Evilution Experiment v1.9
|
|
.TP
|
|
\fBdoomu.wad\fR, \fBdoom.wad\fR
|
|
Ultimate Doom v1.9
|
|
.TP
|
|
\fBdoom1.wad\fR
|
|
Shareware Doom v1.9
|
|
.TP
|
|
\fBfreedoom.wad\fR, \fBfreedm.wad\fR
|
|
FreeDoom v0.6.2
|
|
.TP
|
|
\fBchex.wad\fR
|
|
Chex Quest
|
|
.P
|
|
If no \-iwad argument is given, \fBodamex\fR looks for each IWAD file
|
|
in the order listed above, and uses the first one found.
|
|
If \-iwad is given, \fBodamex\fR looks only for the named IWAD file. In
|
|
either case,
|
|
the WAD filenames
|
|
can be in all\-lowercase or all\-uppercase.
|
|
.P
|
|
\fBodamex\fR also requires the file \fBodamex.wad\fR, which is part of \fBodamex\fR
|
|
and is installed with it. This file must be found at runtime, or the application
|
|
will abort.
|
|
.P
|
|
When searching for WAD files (odamex.wad, the IWAD, or a PWAD for the \-file option),
|
|
\fBodamex\fR searches the following directories, in order:
|
|
.P
|
|
The current directory.
|
|
.br
|
|
The argument of the \-waddir option, if given.
|
|
.br
|
|
The path(s) listed in the \fBDOOMWADDIR\fR environment variable.
|
|
.br
|
|
The path(s) listed in the \fBDOOMWADPATH\fR environment variable.
|
|
.br
|
|
The user's home directory.
|
|
.br
|
|
The contents of the \fBwaddirs\fR cvar.
|
|
.br
|
|
The hard\-coded path \fB/usr/share/games/doom\fR.
|
|
.P
|
|
\-waddir, the waddirs cvar, DOOMWADDIR, and DOOMWADPATH are colon\-separated
|
|
lists of directories.
|
|
.SH OTHER FILES
|
|
.TP
|
|
\fB~/.odamex/\fR
|
|
Config file \fBodamex.cfg\fR is located here. Will be created if it
|
|
doesn't already exist. Also, saved games and recorded demos are stored here.
|
|
.SH ENVIRONMENT
|
|
.TP
|
|
\fBDOOMWADDIR\fR, \fBDOOMWADPATH\fR
|
|
Colon\-separated lists of directories to search for WAD files.
|
|
.TP
|
|
\fBHOME\fR
|
|
WAD files are also searched for here.
|
|
\fB
|
|
.TP
|
|
\fBSDL_VIDEODRIVER\fR, \fBSDL_AUDIODRIVER\fR
|
|
See the SDL documentation for use of these.
|
|
.SH AUTHORS
|
|
Dean "deathz0r" Joseph
|
|
.br
|
|
Alex "AlexMax" Mayfield
|
|
.br
|
|
Ralph "Ralphis" Vickers
|
|
.P
|
|
This man page written by B. Watson for the SlackBuilds.org project,
|
|
but it may be freely used by anyone for any purpose.
|