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bacb4b4024
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
126 lines
2.9 KiB
Groff
126 lines
2.9 KiB
Groff
.TH "ZDEBUGTOOL" 1 "December 2012" "SlackBuilds.org" "ZTools"
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.SH NAME
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zdebugtool \- sneak into the depths of INFOCOM adventures
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.SH SYNOPSIS
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.B
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zdebugtool
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[ \-ghamotvdc ] [ \-0123 ] [ file ]
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.SH DESCRIPTION
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This little tool gives you an insight into the inner
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workings and hidden secrets of the classic INFOCOM (tm) text
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adventures.
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.PP
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It works with every INFOCOM game, whether it is an old
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standard one like Zork I or Deadline or one of the newer
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graphics games like Shogun or Zork Zero.
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.PP
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Additionally, it can be used to analyze the save files
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of all such games.
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.SH OPTIONS
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.TP
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.B \-g
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display name of game
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.TP
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.B \-h
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display game header structure
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.TP
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.B \-a
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display alphabet
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.TP
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.B \-m
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display macros
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.TP
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.B \-o
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display object list
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.TP
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.B \-t
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display object tree
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.TP
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.B \-v
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display (global) variables
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.TP
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.B \-d
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display dictionary
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.TP
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.B \-c
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check data file
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.TP
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.B \-0
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suppress enumeration
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.TP
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.B \-1
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suppress attributes
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.TP
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.B \-2
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decimal enumeration
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.TP
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.B \-3
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suppress property stuff
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.SH AUTHOR
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This program was written by me, Paul David Doherty, in
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1992.
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.PP
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Some ideas incorporated in this program came from other
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people involved with INFOCOM interpreters and debuggers,
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especially Mark Howell, Mike Threepoint, and Paul Smith.
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Sascha Wildner sent me some bug reports. Thanks a lot.
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.PP
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If you want to report any bugs or make any suggestions,
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you can contact me via Email. My address:
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h0142kdd@rz.hu\-berlin.de
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.br
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[
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.I note:
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this email address is from 1993, it doesn't work any more. \-\- BW ]
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.PP
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This man page created from PDD's preformatted DebugTool.man by B. Watson,
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for SlackBuilds.org.
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.SH COPYRIGHTS
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This program is freely distributable. However, it is not in
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the Public Domain, so please don't distribute modified
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versions without notifying me.
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.SH BUGS
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There are no known bugs.
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.PP
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However, if you use the \-t option, you should set the
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stack to 10000 (because the recursions will eat some
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stack).
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.PP
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Also, as the \-t option performs quite a few jumps in
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the file, it can take a long time if the file is on a disk.
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It is advisable to put it on your hard disk or into RAM.
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.PP COMPATIBILITY
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The program is written without using any Amiga\-specific
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functions. I have tried to make it work on little\-endian
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machines as well as big\-endian ones. However, I had no
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possibility to test whether it compiles (and works) on any
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system apart from the Amiga.
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.SH "VERSION HISTORY "
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1.00 (31.5.1992)
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.PP
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First public release.
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.PP
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1.01 (18.7.1992)
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.PP
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Externalised global variables. Made minor changes
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concerning the header flags.
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.PP
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1.02 (25.7.1992)
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.PP
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Added \-c option.
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.PP
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1.03 (4.8.1992)
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.PP
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Minor changes again.
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.PP
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1.10 (1.11.1992)
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.PP
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Changed \-v option to \-d. Added (new) \-v option. Added
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property stuff (in \-o option) and \-3 option. Changed
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attributes format (in \-o and \-t). Expanded \-t option to
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seek for closed chains. Added debugging info. Minor
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fixes.
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.PP
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1.11 (6.5.1993)
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.PP
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Updated header flags and offsets.
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