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8986155c61
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
40 lines
1.8 KiB
Text
40 lines
1.8 KiB
Text
higan (formerly known as bsnes) is an emulator that began development
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on 2004-10-14. The purpose of this emulator is a bit different from
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others: it focuses on accuracy, debugging functionality, and clean
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code. The emulator does not focus on things that would hinder accuracy.
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This includes speed and game-specific hacks for compatibility. As a
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result, the minimum system requirements for higan are very high.
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It currently supports the following systems: Famicom (NES), Super
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Famicom (SNES), Game Boy, Game Boy Color and Game Boy Advance.
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It also supports the following subsystems: Super Game Boy,
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BS-X Satellaview and Sufami Turbo.
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*Options*
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1) higan has 2 interfaces to choose from. The default is QT
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and the other is GTK. If you'd like to choose the GTK interface,
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then pass INTERFACE=gtk to the slackbuild.
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2) There are 3 modes that higan can be built. There can only be one
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mode chosen at build time. The 3 modes are accuracy, balanced (default),
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and performance. To choose accuracy mode pass PROFILE=accuracy to
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the slackbuild. For performance mode pass PROFILE=performance to the
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slackbuild.
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*Configuration*
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The default profile folder (where platform system files, cheats and
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shaders are located) is /usr/share/higan. If you want a personalized
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profile, store your files in ~/.config/higan/, then higan will use
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this folder instead.
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Since the ananke library is also built, you can import your regular
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ROM game files into higan's library using the option "Import Game" in
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the Library menu. When you import a rom file it will be converted into
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higan's format and saved in the Game Library Path specified in the
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Advanced Settings options (Settings -> Configuration -> Advanced).
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After that you can load your game through the correspondent system
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option in the Library menu.
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If you want to use shaders, select OpenGL as the video driver.
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