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c470017001
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
30 lines
1.3 KiB
Text
30 lines
1.3 KiB
Text
odamex: odamex (Online Doom Multiplayer Experience)
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Odamex (Online Doom Multiplayer Experience) is a modification of DOOM
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to allow players to compete with each other over the Internet using
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the client/server architecture.
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To hear in-game music, install either eawpats or freepats, and make
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sure the Options -> Sound Options -> MIDI System Backend option is
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set to "SDL Mixer" [note: music not working in -current as of October
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2021].
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Optional dependency: If portmidi is installed, odamex will be built
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with it. This allows odamex's in-game music to be directed to a
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separate MIDI synthesizer application, or a hardware MIDI synth.
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You'll also need the game data (WAD file) from one of the following:
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Shareware Doom v1.9 (DOOM1.WAD, aka 'doom_shareware_data' SBo build)
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Ultimate Doom v1.9 (DOOM.WAD)
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Doom II v1.9 (DOOM2.WAD)
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Final Doom: TNT Evilution v1.9 (TNT.WAD)
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Final Doom: The Plutonia Experiment v1.9 (PLUTONIA.WAD)
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FreeDoom >=0.6.2 (FREEDOOM.WAD aka 'freedoom' SBo build)
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Place the WAD file(s) in /usr/share/games/doom. The filenames can be
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all lowercase (doom.wad) or all uppercase (DOOM.WAD).
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Optional dependency: miniupnpc (auto-detected at build time). This
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adds support for UPnP to odasrv (the odamex server). It has no effect
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on odamex (the client) or odalaunch (the launcher).
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