slackbuilds_ponce/games/pcsx-rearmed
Hunter Sezen 71efa72e4c games/pcsx-rearmed: Added (ARM optimized PCSX fork).
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
2016-08-05 18:10:41 +01:00
..
pcsx-rearmed.info
pcsx-rearmed.SlackBuild
README
slack-desc

PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project, which
itself contains code from PCSX, PCSX-df and PCSX-Revolution. This version is
ARM architecture oriented and features MIPS->ARM recompiler by Ari64, NEON GTE
code and more performance improvements. It was created for Pandora handheld,
but should be usable on other devices after some code adjustments (N900, GPH
Wiz/Caanoo, PlayBook versions are also available).

PCSX ReARMed features ARM NEON GPU by Exophase, that in many cases produces
pixel perfect graphics at very high performance. There is also Una-i's GPU
plugin from PCSX4ALL project, and traditional P.E.Op.S. one.

PCSX ReARMed looks for the following BIOS image files inside the frontend's 'System Directory'.

* scph5500.bin (MD5 sum: 8dd7d5296a650fac7319bce665a6a53c)
* scph5501.bin (MD5 sum: 490f666e1afb15b7362b406ed1cea246)
* scph5502.bin (MD5 sum: 32736f17079d0b2b7024407c39bd3050)

In case it can find no BIOS files named like this inside the 'System
Directory', it will default to a High-Level Emulation BIOS. This decreases the
level of compatibility of the emulator, so it is recommended that you always
supply valid BIOS images inside the system directory.