slackbuilds_ponce/graphics/luxrender
B. Watson 9743851575 graphics/luxrender: Make .desktop validate.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
2017-03-25 13:28:02 +00:00
..
application-x-lux.svg
doinst.sh
luxrender.desktop
luxrender.info
luxrender.SlackBuild
luxrender.svg
mime-lux.xml
README
slack-desc

luxrender (rendering engine)

LuxRender is a physically based and unbiased rendering engine.
Based on state of the art algorithms, LuxRender simulates the flow of
light according to physical equations, thus producing realistic images
of photographic quality. It is fully-featured, with a command line
application as well as a GUI, widespread render farm support, instancing,
volumetrics, motion blur, and more.

This package supports 64-bit systems only, because it installs the
pre-compiled LuxRender package. It is possible to install LuxRender on
32-bit systems, but it requires building from source.

Optional Depencencies:
------------
opencl-headers
cudatoolkit
nvidia-driver

Install Options:
----------------
To install without OpenCL support, launch this script like this:

$ OPENCL=no ./luxrender.SlackBuild

Blender Plugin
--------------
By default, this SlackBuild:

1. Attempts to auto-detect where your Blender install is by grepping
   /var/log/packages.
2. Attempts to install the Blender plugin to that location.

If you do not want it to attempt to do this, do:

$ BLENDER=no ./luxrender.SlackBuild

The Blender plugin will be copied to /usr/share/luxrender-VERSION

If you do have Blender, but in a different path than the SlackBuilds.org
path, or not listed in /var/log/packages for some reason, then you can
hardcode the path:

$ BLENDER=/path/to/blender/scripts ./luxrender.SlackBuild

IMPORTANT: Point to your Blender **scripts** directory.