mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-18 22:06:04 +01:00
1b90d2a7a6
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
18 lines
758 B
Text
18 lines
758 B
Text
FreeWRL has had an impressive track record, is here to stay. X3D Components get
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added, problems get resolved. Program with GLSL Shaders using the X3D Shaders
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Component, put your models exactly where you want them with the Geospatial
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Component, or just throw triangles to the screen as Extrusions, IndexedFaceSets,
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TriangleSets, Circle2D, Disk2D, Spheres, Boxes, Cubes; the list goes on and on.
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With royalty free open standards, your models will continue to render, year
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after year.
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Requires: imlib2 openal freealut
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Additional options:
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By default the SlackBuild compiles with native OpenGL
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to overwrites it pass MESA=yes.
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For generating the documentation: DOCS=yes
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To use OpenCL (requires an OpenCL API) define the
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OpenCL API path using: OCL_PATH=
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