slackbuilds_ponce/games/odamex
dsomero d0c108251a various: Update find command to match template.
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
2013-11-22 02:37:19 -05:00
..
doinst.sh
odamex.6
odamex.info games/odamex: Updated for version 0.6.3. 2013-07-02 16:06:51 -05:00
odamex.SlackBuild various: Update find command to match template. 2013-11-22 02:37:19 -05:00
README games/odamex: Updated for version 0.6.3. 2013-07-02 16:06:51 -05:00
slack-desc various: Fix slack-desc formatting and comment nit picks. 2013-11-22 02:29:22 -05:00

Odamex (Online Doom Multiplayer Experience) is a modification of DOOM
to allow players to compete with each other over the Internet using the
client/server architecture.

To hear in-game music, install either eawpats or freepats.

You'll also need the game data (WAD file) from one of the following:

Shareware Doom v1.9 (DOOM1.WAD, aka 'doom_shareware_data' SBo build)
Ultimate Doom v1.9 (DOOM.WAD)
Doom II v1.9 (DOOM2.WAD)
Final Doom: TNT Evilution v1.9 (TNT.WAD)
Final Doom: The Plutonia Experiment v1.9 (PLUTONIA.WAD)
FreeDoom >=0.6.2 (FREEDOOM.WAD aka 'freedoom' SBo build)

Place the WAD file(s) in /usr/share/games/doom. The filenames can be
all lowercase (doom.wad) or all uppercase (DOOM.WAD).

Optional dependency: miniupnpc (auto-detected at build time). This adds
support for UPnP to odasrv (the odamex server). It has no effect on odamex
(the client) or odalaunch (the launcher).

Note: If you get compile errors relating to wxIntPtr not being defined,
upgrade your wxPython or wxGTK package to at least version 2.8.12.0. If
for some reason you don't want to do this, see the comments in the
SlackBuild for a dirty hack that might work instead.