slackbuilds_ponce/system/wine
David Woodfall 4657871367 system/wine: Updated for version 1.2.3.
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
2011-07-14 21:59:28 -03:00
..
doinst.sh system/wine: Added (win32 API implementation) 2010-06-12 22:14:26 -05:00
fallout3.diff system/wine: Added (win32 API implementation) 2010-06-12 22:14:26 -05:00
IE_fix_maybe.patch system/wine: Added (win32 API implementation) 2010-06-12 22:14:26 -05:00
README system/wine: Updated for version 1.2.2. 2011-01-16 02:25:01 -06:00
slack-desc system/wine: Added (win32 API implementation) 2010-06-12 22:14:26 -05:00
wine.info system/wine: Updated for version 1.2.3. 2011-07-14 21:59:28 -03:00
wine.SlackBuild system/wine: Updated for version 1.2.3. 2011-07-14 21:59:28 -03:00

Wine is an Open Source implementation of the Windows API on top of X and Unix.

If your video card does not support hardware-accelerated OpenGL, then run the
script like this:  OPENGL=NO ./wine.SlackBuild

If you wish to apply an unoffical patch that might fix up some problems
running IE in wine, then do this: IEFIX=YES ./wine.SlackBuild

If you want to use the fallout3 patch to fix problems with nvidia cards while
running this game, then do this: FALLOUT3=YES ./wine.SlackBuild

If you want to apply the DIB engine patches use DIB=YES ./wine.SlackBuild.

(There is an environment variable, WINEDIB, which can be set with 
"export WINEDIB=ON". This must be done in the terminal before any applications
needing the DIB engine are run.  To permanently enable it, use regedit:
In "HKEY_CURRENT_USER\Software\Wine\DIB Engine" create a string named
"Enabled" with value "Y".)

These options can be used together.

This requires fontforge and webcore-fonts.

NOTE: This will not build on a stock 64bit Slackware system, and we do not
      support doing so with 32bit-compatibility packages.  That doesn't mean
      that it won't work - we just don't support it at all.