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34e07b47d1
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
32 lines
1.4 KiB
Text
32 lines
1.4 KiB
Text
Odamex (Online Doom Multiplayer Experience) is a modification of DOOM
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to allow players to compete with each other over the Internet using the
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client/server architecture.
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To hear in-game music, install either eawpats or freepats, and make sure
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the Options -> Sound Options -> MIDI System Backend option is set to
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"SDL Mixer".
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Optional dependency: If portmidi is installed, odamex will be built with
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it. This allows odamex's in-game music to be directed to a separate MIDI
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synthesizer application, or a hardware MIDI synth.
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You'll also need the game data (WAD file) from one of the following:
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Shareware Doom v1.9 (DOOM1.WAD, aka 'doom_shareware_data' SBo build)
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Ultimate Doom v1.9 (DOOM.WAD)
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Doom II v1.9 (DOOM2.WAD)
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Final Doom: TNT Evilution v1.9 (TNT.WAD)
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Final Doom: The Plutonia Experiment v1.9 (PLUTONIA.WAD)
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FreeDoom >=0.6.2 (FREEDOOM.WAD aka 'freedoom' SBo build)
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Place the WAD file(s) in /usr/share/games/doom. The filenames can be
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all lowercase (doom.wad) or all uppercase (DOOM.WAD).
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Optional dependency: miniupnpc (auto-detected at build time). This
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adds support for UPnP to odasrv (the odamex server). It has no effect
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on odamex (the client) or odalaunch (the launcher).
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Note: If you get compile errors relating to wxIntPtr not being defined,
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upgrade your wxPython or wxGTK package to at least version 2.8.12.0. If
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for some reason you don't want to do this, see the comments in the
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SlackBuild for a dirty hack that might work instead.
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