mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-26 22:06:35 +01:00
eeb290dcac
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
28 lines
1.3 KiB
Text
28 lines
1.3 KiB
Text
darkplaces (crossplatform Quake modification)
|
|
|
|
DarkPlaces is a gameplay modification and a source port engine based on the
|
|
computer game Quake. It adds enhanced network code, with asynchronous delta
|
|
compression, a built in server browser, real-time lighting, and bump mapping.
|
|
It makes use of the OpenGL Shading Language and supports Ogg Vorbis.
|
|
|
|
By default the binaries will not be built from source, we will instead use
|
|
the supplied binaries. if you wish to build your own binaries from source
|
|
them pass SOURCE=YES to the build. There is a known issue with Darkplaces
|
|
sometimes failing to compile if MAKEFLAGS is set higher than -j1. This
|
|
should only be an issue if you have custom MAKEFLAGS set in your
|
|
.bash_profile or in sbopkg.conf.
|
|
|
|
The application launcher will launch the OpenGL version of Quake, however
|
|
if you would prefer it to launch the SDL version then pass SDL=YES to the
|
|
build.
|
|
|
|
Also the darkplaces game modifications are disabled by default to maintain
|
|
that "classic" look of the original quake. To enable the modifications,
|
|
pass DPMOD=YES to the build.
|
|
|
|
*NOTE* DarkPlaces is only a game engine modification; you still need the
|
|
original quake *.pak game files to play quake. See README.SLACKWARE for
|
|
more information on this and information for adding high resolution
|
|
textures for people with modern video cards.
|
|
|
|
|