mirror of
https://github.com/Ponce/slackbuilds
synced 2024-12-02 13:04:42 +01:00
86619ab317
Signed-off-by: B. Watson <yalhcru@gmail.com>.
31 lines
1.4 KiB
Text
31 lines
1.4 KiB
Text
colem (ColecoVision emulator)
|
|
|
|
ColEm is a portable emulator of the old ColecoVision videogame console.
|
|
It should run most ColecoVision games and supports Coleco's SuperAction
|
|
controllers with spin wheels.
|
|
|
|
ColEm uses PulseAudio for audio. If you *really* *hate* pulse, see the
|
|
file README.oss.
|
|
|
|
In order to run ColecoVision games, you will need a copy of the system
|
|
ROM image, but for copyright reasons, no ROM image is included.
|
|
The file is generally called "coleco.rom" or "coleco.zip" (which
|
|
contains "coleco.rom"). If you own a ColecoVision console, depending
|
|
on the laws where you live, it may or may not be legal for you to use a
|
|
copy of the ROM. If it's legal, you can either crack open your console,
|
|
remove the ROM chip, and read the data from it... or use google-fu to
|
|
find an already-dumped image file. Legal issues aside, you have 2 ways
|
|
to provide the ROM image for the emulator to use:
|
|
|
|
1. Buld the package with the ROM image:
|
|
|
|
Place either "coleco.rom" or "coleco.zip" (containing "coleco.rom")
|
|
in the directory with the SlackBuild script. The resulting package will
|
|
include the ROM image in "usr/share/colem/coleco.rom". If you do this,
|
|
DO NOT give anyone a copy of the package! Using the ROM might possibly
|
|
be legal, but bundling it with ColEm is against the ColEm license.
|
|
|
|
2. Build the package without the ROM image:
|
|
|
|
After installing the package, manually place a copy of "coleco.rom" in
|
|
"/usr/share/colem/" or "~/.colem/".
|