mirror of
https://github.com/Ponce/slackbuilds
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8a91ab6cfa
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
26 lines
1.1 KiB
Text
26 lines
1.1 KiB
Text
Header only C++ binary serialization library. It is designed around the
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networking requirements for real-time data delivery, especially for
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games. All cross-platform requirements are enforced at compile time, so
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serialized data do not store any meta-data information and is as small
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as possible.
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Features
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* Cross-platform compatible.
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* Optimized for speed and space.
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* No code generation required: no IDL or metadata, just use your
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types directly.
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* Configurable runtime error checking on deserialization.
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* Can read/write from any source: stream (file, network stream.
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etc... ), or buffer (vector, c-array, etc...).
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* Don't pay for what you don't use! - customize your serialization via
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extensions. Some notable extensions allow:
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* fine-grained bit-level serialization control.
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* forward/backward compatibility for your types.
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* smart and raw pointers with allocators support and customizable
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runtime polymorphism.
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* Easily extendable for any type.
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* Allows brief (similar to cereal) or/and verbose syntax for better
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serialization control.
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* Configurable endianness support.
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* No macros.
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