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Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
36 lines
1.5 KiB
Text
36 lines
1.5 KiB
Text
opendune (realtime strategy game)
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OpenDUNE is an open source re-creation of the popular game "Dune
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II", originally made by Westwood Studios, and released by Virgin
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Entertainment. It attempts to re-create the original game and apply
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modern technology to it to allow it to be run natively on most
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operating systems.
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To play the game, you'll need the *.PAK files from the original game.
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All three existing versions of the Dune 2 1.07 data files (eu, hs
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and us) will work, but the French language will only work with the
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eu/hs data files, and the German language will only work with the eu
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data files. Copy or symlink the .PAK files from the original game to
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"/usr/share/games/opendune/data". The filenames can be uppercase or
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lowercase.
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Note: the first time you run opendune, it'll show the intro movie,
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with no way to skip it. Be patient.
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Optional dependencies: TiMidity++ and eawpats. Install these to hear
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the in-game music.
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Build options:
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PULSE: if you don't want to use PulseAudio for the sound, export
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PULSE=no in the script's environment. This will use plain ALSA for
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the sound.
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SDL2: opendune is built with SDL2 by default. If you prefer SDL1 for
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some reason, export SDL2=no in the script's environment.
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MMX: If you're building a package for a very old x86 system (that
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doesn't support MMX), on a newer system (that does support MMX), set
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MMX=no in the script's environment. If you're building on the same
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system you'll install the package on, you don't have to worry about
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this (MMX will be autodetected).
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