slackbuilds_ponce/games/commandergenius/commandergenius.SlackBuild
B. Watson 0d4fd2855e
games/commandergenius: Updated for version 3.2.0.
Signed-off-by: B. Watson <urchlay@slackware.uk>

Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
2023-01-14 08:50:30 +07:00

154 lines
4.5 KiB
Bash

#!/bin/bash
# Slackware build script for commandergenius
# Written by B. Watson (urchlay@slackware.uk)
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
# 20230111 bkw: updated for 3.2.0
# 20211021 bkw: updated for 3.0.8
# 20210310 bkw: updated for 2.7.7
# 20201224 bkw: updated for 2.7.3
# 20201111 bkw: updated for 2.6.3.1
# 20201030 bkw: updated for 2.6.3
# 20200302 bkw: updated for 2.3.9
# 20191202 bkw: updated for 2.3.8
# 20180911 bkw: updated for 2.2.3
# 20180709 bkw: updated for 2.2.2
# - upstream moved the project from github to gitlab. one nice side-effect
# of this is that the GsKit stuff is now included in the release tarball,
# which simplifies this script quite a bit. the downside of that is that
# this script can no longer build older versions.
# - SDL2 and python3 are now required.
# 20180101 bkw: updated for 2.0.0
# 20171222 bkw: updated for 1.9.9.8beta
# 20170826 bkw: updated for 1.9.9.5beta
# 20170725 bkw: updated for 1.9.9.2beta
# 20170301 bkw:
# - updated for 1.9.8.7beta
# - fix the build for the case where SDL2 is installed but SDL2_image is not.
# - update man page (level= option, correct author's full name)
# - use github long-form URL
# 20170122 bkw: updated for 1.9.8.1beta.
cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=commandergenius
VERSION=${VERSION:-3.2.0}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i586 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
exit 0
fi
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i586" ]; then
SLKCFLAGS="-O2 -march=i586 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
LIBDIRSUFFIX="64"
else
SLKCFLAGS="-O2"
LIBDIRSUFFIX=""
fi
set -e
# I wish upstream would pick a name and stick with it... they also use
# ~/.CommanderGenius for user data, and their README mentions CGenius.
SRCNAM="Commander-Genius"
EXENAME="CGeniusExe"
DESKTOP="cgenius.desktop"
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $SRCNAM-v$VERSION
# OSX and Windows stuff takes up 31MB in /tmp, no need to extract it.
# Also don't extract the prebuilt icotool binary (ugh).
tar xvf $CWD/$SRCNAM-v$VERSION.tar.bz2 \
--wildcards --exclude='*/dlls' --exclude='*/Build/Xcode' --exclude='*/icotool'
cd $SRCNAM-v$VERSION
chown -R root:root .
# permissions are blethcherous, please don't revert to template here.
find -L . -type f -a -exec chmod 644 '{}' '+'
find -L . -type d -a -exec chmod 755 '{}' '+'
# placate desktop-file-validate
sed -i -e 's,Application;,,' \
-e 's,cg\.svg,'$PRGNAM',' \
share/$DESKTOP
mkdir -p build
cd build
cmake \
-DUSE_SDL2=yes \
-DDOCDIR=/usr/doc/$PRGNAM-$VERSION \
-DGAMES_SHAREDIR:STRING=/usr/share/games \
-DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
-DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
-DCMAKE_INSTALL_PREFIX=/usr \
-DLIB_SUFFIX=${LIBDIRSUFFIX} \
-DMAN_INSTALL_DIR=/usr/man \
-DCMAKE_BUILD_TYPE=Release ..
make VERBOSE=1
make install/strip DESTDIR=$PKG
cd ..
# clean up the icon names
for dir in $PKG/usr/share/icons/hicolor/*; do
px="$( basename $dir | cut -dx -f1 )"
mv $dir/apps/cg.$px.png $dir/apps/$PRGNAM.png
done
# upstream installs 2 identical-looking (but not byte-identical) icons
rm -f $PKG/usr/share/games/$PRGNAM/CGLogo.png
ln -s ../../icons/hicolor/512x512/apps/$PRGNAM.png \
$PKG/usr/share/games/$PRGNAM/CGLogo.png
mkdir -p $PKG/usr/share/pixmaps
ln -s ../icons/hicolor/48x48/apps/$PRGNAM.png $PKG/usr/share/pixmaps/$PRGNAM.png
# grrrr. don't force command-line users to remember the name is CGeniusExe
ln -s $EXENAME $PKG/usr/games/$PRGNAM
# the High Quality Pack.
cp -a hqp/* $PKG/usr/share/games/$PRGNAM
mv $PKG/usr/share/games/$PRGNAM/Readme_hqp.txt $PKG/usr/doc/$PRGNAM-$VERSION
# man page written for this SlackBuild.
mkdir -p $PKG/usr/man/man6
gzip -9c < $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz
ln -s $PRGNAM.6.gz $PKG/usr/man/man6/$EXENAME.6.gz
# most of the docs were already installed.
cp -a COPYRIGHT $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE