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Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
27 lines
1.3 KiB
Text
27 lines
1.3 KiB
Text
darkplaces (crossplatform Quake modification)
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DarkPlaces is a gameplay modification and a source port engine based
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on the computer game Quake. It adds enhanced network code, with
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asynchronous delta compression, a built in server browser, real-time
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lighting, and bump mapping. It makes use of the OpenGL Shading
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Language and supports Ogg Vorbis.
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By default the binaries will not be built from source, we will instead
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use the supplied binaries. if you wish to build your own binaries
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from source them pass SOURCE=YES to the build. There is a known
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issue with Darkplaces sometimes failing to compile if MAKEFLAGS is
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set higher than -j1. This should only be an issue if you have custom
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MAKEFLAGS set in your .bash_profile or in sbopkg.conf.
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The application launcher will launch the OpenGL version of Quake,
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however if you would prefer it to launch the SDL version then pass
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SDL=YES to the build.
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Also the darkplaces game modifications are disabled by default to
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maintain that "classic" look of the original quake. To enable the
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modifications, pass DPMOD=YES to the build.
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*NOTE* DarkPlaces is only a game engine modification; you still need the
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original quake *.pak game files to play quake. See README.SLACKWARE for
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more information on this and information for adding high resolution
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textures for people with modern video cards.
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