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Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
13 lines
870 B
Text
13 lines
870 B
Text
The goal of Alien Arena was to create the perfect marriage between
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Quake and Unreal Tournament, between retro sci-fi and futuristic tech,
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and between casual gamer and advanced expert, and wrap it up in a
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package with quality that could rival that of commercial games. The
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game has a weapon set that is unique and fun, and deviates a bit
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away from the standard Q3 or UT2k4 weapons. Gameplay can be altered
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easily in the menu by choosing between the various game types, such
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as Deathmatch, Team Core Assault, All Out Assault, Capture the Flag,
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Duel, and Cattle Prod. Users can also apply a number of different
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mutators to the game rules as well, creating some pretty interesting
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scenarios. Players can join others on servers using the in-game
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browser, or use the Galaxy client, which also serves as a way to
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communicate with the large, and friendly Alien Arena community.
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