mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-29 13:00:32 +01:00
9c060af337
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
32 lines
1.3 KiB
Text
32 lines
1.3 KiB
Text
oblige (random level generator for Doom engine games)
|
|
|
|
OBLIGE is a random level generator for Doom, Doom II, and their
|
|
expansion packs. The goal is to produce high quality levels which are
|
|
fun to play.
|
|
|
|
A Doom engine is required if you actually want to play the levels you
|
|
generate. Currently there are builds on SBo for zdoom, gzdoom, prboom,
|
|
odamex, skulltag, and maybe a few more. Note that chocolate-doom won't
|
|
work with oblige's levels, a limit-removing engine is needed.
|
|
|
|
Also required: the data file(s) for whichever game(s) you're playing
|
|
(registered versions, not shareware):
|
|
|
|
Game: File:
|
|
Doom doom.wad
|
|
Doom II doom2.wad
|
|
FreeDoom freedoom.wad, from SBo freedoom build
|
|
Ultimate Doom doom.wad or doomu.wad (?)
|
|
TNT Evilution tnt.wad
|
|
Plutonia plutonia.wad
|
|
|
|
Older versions of oblige had support for Heretic, Hexen, and Quake. If
|
|
you need these, install oblige-legacy4 (which can co-exist with this
|
|
version).
|
|
|
|
Oblige 6 and 7 take completely different approaches to level generation.
|
|
Some people might prefer version 6, so this script supports both. By
|
|
default, the version in the .info file (currently 7.70) is built. To
|
|
build version 6 instead, get oblige-620-source.tar.gz from the author's
|
|
site, place it in the SlackBuild directory, and run the script with
|
|
VERSION=6.20 in the environment.
|