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19 lines
1.2 KiB
Text
19 lines
1.2 KiB
Text
COLLADA(TM) defines an XML-based schema to make it easy to transport
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3D assets between applications - enabling diverse 3D authoring and
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content processing tools to be combined into a production pipeline. The
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intermediate language provides comprehensive encoding of visual scenes
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including: geometry, shaders and effects, physics, animation, kinematics,
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and even multiple version representations of the same asset.COLLADA
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FX enables leading 3D authoring tools to work effectively together to
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create shader and effects applications and assets to be authored and
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packaged using OpenGL(r) Language, Cg, CgFX, and DirectX(r).
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OpenCOLLADA provides COLLADAMax and COLLADAMaya, a new implementation of a
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3ds Max or Maya plug-ins to export scene or parts of it to a COLLADA file,
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released under an MIT-license. In contrast to other existing COLLADA
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exporters, these new plug-ins do not store the COLLADA document in an
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intermediate data model but writes it directly to file. This leads to
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a dramatic reduction of memory consumption and to much better performance.
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This version of OpenCOLLADA uses source code version suitable for building
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the latest versions of Blender (2.74 & 2.75a).
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