mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-22 19:44:21 +01:00
ad45cc17dd
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org> |
||
---|---|---|
.. | ||
icons | ||
man | ||
patches | ||
doinst.sh | ||
mkicons.sh | ||
README | ||
slack-desc | ||
ufoai.info | ||
ufoai.SlackBuild |
ufoai (UFO: Alien Invasion) This is a squad based tactical strategy game, heavily inspired by the X-COM PC games, but with twist. Old veterans will appreciate how the game captures the spirit of the UFO: Enemy Unknown, the first one in the X-COM series. It tries to combine military realism with science fiction with the weirdness of an alien invasion. The game, however, is not a remake or a sequel. It runs on a modified Quake 2 game engine. If you're going to install the package on a host whose CPU lacks streaming SIMD extensions, set SSE=no in the script's environment. To find out whether SSE is supported, try "grep sse /proc/cpuinfo". If you get no output, you don't have SSE. By default, ufoai is built with SDL2. If you'd prefer SDL1, run this script with SDL2=no in the environment. Optional *broken* stuff: The map editor for UFO:AI is called uforadiant. It's disabled by default because it's broken: it segfaults on startup on Slackware-current (October 2021) and the SlackBuild maintainer hasn't figured out why, yet. If you want to try uforadiant, install the optional dependencies gtkglext and gtksourceview, then build with RADIANT=yes in the environment. If you try this and uforadiant *doesn't* segfault for you, *please* contact the maintainer!