mirror of
https://github.com/Ponce/slackbuilds
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838c8c9bf7
Signed-off-by: B. Watson <urchlay@slackware.uk> |
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doinst.sh | ||
gcc10fix.diff | ||
mmx_bodge.diff | ||
opendune.desktop | ||
opendune.info | ||
opendune.sh | ||
opendune.SlackBuild | ||
README | ||
slack-desc |
opendune (realtime strategy game) OpenDUNE is an open source re-creation of the popular game "Dune II", originally made by Westwood Studios, and released by Virgin Entertainment. It attempts to re-create the original game and apply modern technology to it to allow it to be run natively on most operating systems. To play the game, you'll need the *.PAK files from the original game. All three existing versions of the Dune 2 1.07 data files (eu, hs and us) will work, but the French language will only work with the eu/hs data files, and the German language will only work with the eu data files. Copy or symlink the .PAK files from the original game to "/usr/share/games/opendune/data". The filenames can be uppercase or lowercase. Note: the first time you run opendune, it'll show the intro movie, with no way to skip it. Be patient. Optional dependencies: TiMidity++ and eawpats. Install these to hear the in-game music. Build options: PULSE: if you don't want to use PulseAudio for the sound, export PULSE=no in the script's environment. This will use plain ALSA for the sound. SDL2: opendune is built with SDL2 by default. If you prefer SDL1 for some reason, export SDL2=no in the script's environment. MMX: If you're building a package for a very old x86 system (that doesn't support MMX), on a newer system (that does support MMX), set MMX=no in the script's environment. If you're building on the same system you'll install the package on, you don't have to worry about this (MMX will be autodetected).