mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-16 19:50:19 +01:00
409e1b32e4
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
26 lines
1.2 KiB
Text
26 lines
1.2 KiB
Text
The aim of the VCMI project is to rewrite the entire Heroes III engine
|
|
(VCMI is NOT another mod) giving it new possibilities. Years of
|
|
intensive work resulted in creating application with impressive amount
|
|
of features. Among the current features are:
|
|
|
|
- Complete gameplay mechanics
|
|
- Almost all objects, abilities, spells and other content
|
|
- Basic battle AI and adventure AI
|
|
- Many GUI improvements: high resolutions, stack queue, creature window
|
|
- Advanced and easy mod support: add new towns, creatures, heroes,
|
|
artifacts and spells without limits or conflicts
|
|
- Launcher for easy configuration: download mods from the server and
|
|
install them immediatelly!
|
|
- Random map generator that supports objects added by mods
|
|
|
|
NOTE!
|
|
You need the original game data to use this, and most likely you will
|
|
need innoextract (available at SBo), in order to unpack it from the exe.
|
|
As an example, for the GOG edition of HOMM3, do this as a regular user:
|
|
|
|
$ vcmibuilder --gog /path/to/setup_homm3_complete_2.0.0.16.exe
|
|
$ vcmibuilder --convertMP3
|
|
|
|
Alternatively, you may try VCMI with the Heroes III Demo game data,
|
|
available at SBo as 'homm3_shareware_data'. It is installed system-wide,
|
|
so you can always use the full game data in your $HOME folder.
|