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Signed-off-by: Andrew Clemons <andrew.clemons@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org> |
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doinst.sh | ||
README | ||
sameboy.info | ||
sameboy.SlackBuild | ||
slack-desc |
SameBoy is an open source Game Boy (DMG) and Game Boy Color (CGB) emulator, written in portable C. It has a native Cocoa frontend for macOS, an SDL frontend for other operating systems, and a libretro core. It also includes a text-based debugger with an expression evaluator. Features Features common to both Cocoa and SDL versions: * Supports Game Boy (DMG) and Game Boy Color (CGB) emulation * Lets you choose the model you want to emulate regardless of ROM * High quality 96KHz audio * Battery save support * Save states * Includes open source DMG and CGB boot ROMs: * Complete support for (and documentation of) all game-specific palettes in the CGB boot ROM, for accurate emulation of Game Boy games on a Game Boy Color * Supports manual palette selection with key combinations, with 4 additional new palettes (A + B + direction) * Supports palette selection in a CGB game, forcing it to run in 'paletted' DMG mode, if ROM allows doing so. * Support for games with a non-Nintendo logo in the header * No long animation in the DMG boot * Advanced text-based debugger with an expression evaluator, disassembler, conditional breakpoints, conditional watchpoints, backtracing and other features * Extremely high accuracy * Emulates PCM_12 and PCM_34 registers * T-cycle accurate emulation of LCD timing effects, supporting the Demotronic trick, Prehistorik Man, GBVideoPlayer and other tech demos * Real time clock emulation * Retina/High DPI display support, allowing a wider range of scaling factors without artifacts * Optional frame blending (Requires OpenGL 3.2 or later) * Several scaling algorithms (Including exclusive algorithms like OmniScale and Anti-aliased Scale2x; Requires OpenGL 3.2 or later or Metal)