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Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
40 lines
1.7 KiB
Text
40 lines
1.7 KiB
Text
jfsw (source port of Shadow Warrior first-person shooter game)
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The aim of this port is to present Shadow Warrior as closely as possible
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to the original game while adding optional features to expand the
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possibilities of the game.
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To play the game, you will need at least one ".grp" game data file.
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Choices are:
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- jfsw_demo_data, the Demo/Shareware version. Only 4 levels.
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- jfsw_registered_data, the Full/Registered version. Complete game,
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including the 4 levels from the demo.
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- jfsw_wanton_destruction, the Wanton Destruction expansion pack.
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Includes 12 new levels, plus the 4 levels from the demo.
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- jfsw_twin_dragon, the Twin Dragon expansion pack. Includes 14 new
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levels, plus the 4 levels from the demo.
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Any or all of the game data packages can be installed at the same time
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without conflict.
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If you install the full version of the game, you may also want to install
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jfsw_hires_pack for some graphic enhancements. Don't bother trying if
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all you have is the shareware sw.grp: it segfaults on startup.
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Optional dependencies: SDL2 and/or fluidsynth. These will be autodetected.
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If you want to force building without them, you can export SDL2=no
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and/or FLUID=no in the environment. SDL2 provides a slightly better user
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experience (YMMV). See README_music.txt for details on using fluidsynth
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with jfsw.
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To get the in-game music to play, see README_music.txt.
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Note: If you run into an issue turning left or right with the mouse,
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edit the config file (~/.jfsw/sw.cfg) and change MouseAnalogAxes0 to
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"analog_turning" and MouseAnalogAxes1 to "analog_moving". The digital
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axes should have "" values.
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Note: I've had zero luck trying to run game mods with jfsw. If you get any
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mods working, I'd love to hear from you (email address in .info file),
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let me know how you did it.
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