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Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org> |
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glm.info | ||
glm.SlackBuild | ||
README | ||
slack-desc |
glm (OpenGL Mathematics) OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use.