slackbuilds_ponce/development/glm
Matteo Bernardini 474853acdf development/glm: Updated for version 0.9.7.2.
Fixes building on i486

Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org>
2016-01-29 07:16:33 +07:00
..
glm.info development/glm: Updated for version 0.9.7.2. 2016-01-29 07:16:33 +07:00
glm.SlackBuild development/glm: Updated for version 0.9.7.2. 2016-01-29 07:16:33 +07:00
README development/glm: Updated for version 0.9.4.6. 2013-11-07 11:28:18 -06:00
slack-desc various: Fix slack-desc formatting and comment nit picks. 2013-11-22 02:29:22 -05:00

glm (OpenGL Mathematics)

OpenGL Mathematics (GLM) is a header only C++ mathematics library for
graphics software based on the OpenGL Shading Language (GLSL)
specification.
GLM provides classes and functions designed and implemented with the
same naming conventions and functionalities than GLSL so that when a
programmer knows GLSL, he knows GLM as well which makes it really easy
to use.