mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-21 19:42:24 +01:00
c0c8f0e349
Signed-off-by: Erik Hanson <erik@slackbuilds.org>
20 lines
1 KiB
Text
20 lines
1 KiB
Text
glBSP is a node builder specially designed for OpenGL ports of the DOOM
|
|
game engine. It adheres to the "GL-Nodes Specification", which means it
|
|
adds some new special lumps to a WAD file that makes it easy and fast
|
|
for an OpenGL DOOM engine to compute the polygons needed for drawing
|
|
the levels.
|
|
|
|
There are many DOOM ports that understand the GL-Nodes which glBSP
|
|
creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy 2.0,
|
|
Vavoom, Doom3D and ZDoomGL.
|
|
|
|
This script builds both the command-line (glbsp) and GUI (glBSPX) binaries
|
|
of glBSP. If you don't need the GUI and/or don't want to install fltk,
|
|
"export OMIT_GUI=yes" in the build script's environment.
|
|
|
|
The package also includes a C header and a library (what would be known
|
|
as libglbsp-dev on other Linux distributions). By default, a dynamic
|
|
library is created. This works on x86 and x86_64 systems, but is untested
|
|
on others. If you have trouble with the shared library, "export STATIC=yes"
|
|
in the build script's environment (and please contact the maintainer of
|
|
this SlackBuild!)
|