mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-26 22:06:35 +01:00
34 lines
1.1 KiB
Text
34 lines
1.1 KiB
Text
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented,
|
|
flexible 3D engine written in C++ designed to make it easier and more
|
|
intuitive for developers to produce applications utilising
|
|
hardware-accelerated 3D graphics. The class library abstracts all
|
|
the details of using the underlying system libraries like Direct3D
|
|
and OpenGL and provides an interface based on world objects and
|
|
other intuitive classes.
|
|
|
|
SlackBuild of ogre is customizable with the following shell variables:
|
|
|
|
OGRE_BUILD_COMPONENT_PAGING
|
|
OGRE_BUILD_COMPONENT_PROPERTY
|
|
OGRE_BUILD_COMPONENT_RTSHADERS
|
|
OGRE_BUILD_COMPONENT_TERRAIN
|
|
OGRE_BUILD_PLUGIN_BSP
|
|
OGRE_BUILD_PLUGIN_PCZ
|
|
OGRE_BUILD_RENDERSYSTEM_GL
|
|
OGRE_BUILD_SAMPLES
|
|
OGRE_BUILD_TESTS
|
|
OGRE_BUILD_TOOLS
|
|
OGRE_INSTALL_DOCS
|
|
OGRE_STATIC
|
|
OGRE_CONFIG_THREADS
|
|
OGRE_CONFIG_THREAD_PROVIDER
|
|
OGRE_DEPENDENCIES_DIR
|
|
|
|
All the above can be ON/OFF except the last three definitions.
|
|
|
|
For example, in order to build samples too, launch from super user:
|
|
OGRE_BUILD_SAMPLES=ON ./ogre.SlackBuild
|
|
|
|
Optional dependencies are zziplib, FreeImage, tbb, cppunit and ois
|
|
|
|
Optional dependencies NOT (yet) available at SBo: cg, opengles, POCO
|