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Signed-off-by: Erik Hanson <erik@slackbuilds.org> |
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.. | ||
doinst.sh | ||
ioquake3.desktop | ||
ioquake3.info | ||
ioquake3.SlackBuild | ||
launcher.ioquake3 | ||
quake3.png | ||
README | ||
slack-desc |
ioquake3 (An open source Quake 3 distribution) ioquake3 aims to build upon id Software's Quake 3 source code release. The source code was released on August 20, 2005 under the GPL. Since then code has been cleaned up, bugs have been fixed and features been added. The permanent goal is to create THE open source Quake 3 distribution upon which people base their games and projects. The buildscript has and option to enable support for multi-core CPU's, to enable this feature pass SMP=YES to the scrip. This requires OpenAL. NOTE: ioquake3 is just a source code engine port. You still need the original game files to play quake3. For us this means we need one file from the original CD. The file you need is [cdrom]/Quake3/baseq3/pak0.pk3 Copy this file to the /usr/share/games/quake3/baseq3 directory.