mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-21 19:42:24 +01:00
8c3c3fd635
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
33 lines
1.3 KiB
Text
33 lines
1.3 KiB
Text
ds-models (3D model packs for gzdoom and skulltag)
|
|
|
|
ds-models allows playing Doom, Heretic, and Hexen with OpenGL and 3D
|
|
models, which gives it a much more modern look.
|
|
|
|
This model set is released by -=Dark-Assassin=- on the
|
|
SkullTag forum. For more information, see the forum thread at
|
|
http://www.skulltag.com/forum/viewtopic.php?f=13&t=24238
|
|
|
|
If you never plan to use models with skulltag, passing SKULLTAG=no to
|
|
the build script will omit the skulltag-specific models. The resulting
|
|
package with be approximately 30% smaller. There's also a GZDOOM=no
|
|
option, but it won't make the package smaller (skulltag still requires
|
|
the gzdoom models, so they'll still be included).
|
|
|
|
As of r15, ds-models supports Zandronum, but there's no SlackBuild for
|
|
Zandronum yet, so no support for it here (yet).
|
|
|
|
This includes scripts "ds-gzdoom" and "ds-skulltag" for starting gzdoom
|
|
or skulltag with the models preloaded.
|
|
|
|
To make gzdoom or skulltag always use the models, edit
|
|
~/.config/gzdoom/zdoom.ini and/or ~/.skulltag/skulltag.ini and add the
|
|
following lines under the [Global.Autoload] marker:
|
|
|
|
# for both gzdoom and skulltag:
|
|
Path=/usr/share/games/doom/GZ-Models.pk3
|
|
|
|
# for skulltag only, also add:
|
|
Path=/usr/share/games/doom/ST-Models.pk3
|
|
|
|
Note that the models will only be displayed if gzdoom/skulltag is using
|
|
the OpenGL renderer (Options | Display Options in the in-game menu).
|