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c470017001
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org> |
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.. | ||
doinst.sh | ||
odamex.6 | ||
odamex.info | ||
odamex.pod | ||
odamex.SlackBuild | ||
odasrv.cfg | ||
README | ||
slack-desc |
odamex: odamex (Online Doom Multiplayer Experience) Odamex (Online Doom Multiplayer Experience) is a modification of DOOM to allow players to compete with each other over the Internet using the client/server architecture. To hear in-game music, install either eawpats or freepats, and make sure the Options -> Sound Options -> MIDI System Backend option is set to "SDL Mixer" [note: music not working in -current as of October 2021]. Optional dependency: If portmidi is installed, odamex will be built with it. This allows odamex's in-game music to be directed to a separate MIDI synthesizer application, or a hardware MIDI synth. You'll also need the game data (WAD file) from one of the following: Shareware Doom v1.9 (DOOM1.WAD, aka 'doom_shareware_data' SBo build) Ultimate Doom v1.9 (DOOM.WAD) Doom II v1.9 (DOOM2.WAD) Final Doom: TNT Evilution v1.9 (TNT.WAD) Final Doom: The Plutonia Experiment v1.9 (PLUTONIA.WAD) FreeDoom >=0.6.2 (FREEDOOM.WAD aka 'freedoom' SBo build) Place the WAD file(s) in /usr/share/games/doom. The filenames can be all lowercase (doom.wad) or all uppercase (DOOM.WAD). Optional dependency: miniupnpc (auto-detected at build time). This adds support for UPnP to odasrv (the odamex server). It has no effect on odamex (the client) or odalaunch (the launcher).