mirror of
https://github.com/Ponce/slackbuilds
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e06676fc3f
Signed-off-by: Heinz Wiesinger <pprkut@slackbuilds.org> |
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.. | ||
desktop | ||
ChangeLog.old | ||
doinst.sh | ||
mame.info | ||
mame.ini | ||
mame.SlackBuild | ||
README | ||
README_gcc9.txt | ||
README_groovy.txt | ||
slack-desc |
Note: I'm aware that this isn't the latest version of MAME. However, it's the latest version that will compile on stock Slackware 14.2. If you *really* need the latest version, see README_gcc9.txt. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era. MESS (Multi Emulator Super System) is the sister project of MAME. MESS documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators, as MAME does for arcade games. Modern versions of MAME now include MESS, so there's no need for a separate MESS build or binary. This build requires around 3.5GB of storage in /tmp (or whatever you set TMP to in the environment). Optionally, MAME can be built with a debugger for emulated ROM code. You don't need this just to play the games; it's mainly useful for developing MAME itself. To build the debugger, first install qt5, then set QTDEBUG=yes in the environment before building mame. Optionally, MAME can be built with the GroovyMAME patch. See README_groovy.txt for details.