slackbuilds_ponce/games/glbsp/slack-desc
dsomero 610e8461bb various: Fix slack-desc formatting and comment nit picks.
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
2013-11-22 02:29:22 -05:00

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# HOW TO EDIT THIS FILE:
# The "handy ruler" below makes it easier to edit a package description.
# Line up the first '|' above the ':' following the base package name, and
# the '|' on the right side marks the last column you can put a character in.
# You must make exactly 11 lines for the formatting to be correct. It's also
# customary to leave one space after the ':' except on otherwise blank lines.
|-----handy-ruler------------------------------------------------------|
glbsp: glBSP is a node builder specially designed for OpenGL ports of
glbsp: the DOOM game engine. It adheres to the "GL-Nodes Specification",
glbsp: which means it adds some new special lumps to a WAD file that makes
glbsp: it easy and fast for an OpenGL DOOM engine to compute the polygons
glbsp: needed for drawing the levels.
glbsp:
glbsp: There are many DOOM ports that understand the GL-Nodes which glBSP
glbsp: creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy
glbsp: 2.0, Vavoom, Doom3D and ZDoomGL.
glbsp:
glbsp: