mirror of
https://github.com/Ponce/slackbuilds
synced 2024-12-02 13:04:42 +01:00
825a4e1238
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
50 lines
2 KiB
Text
50 lines
2 KiB
Text
RetroArch is the reference frontend for the libretro API. Popular
|
|
examples of implementations for this API includes videogame system
|
|
emulators and game engines, but also more generalized 3D programs.
|
|
These programs are instantiated as dynamic libraries. We refer to these
|
|
as "libretro cores".
|
|
|
|
libretro is an API that exposes generic audio/video/input callbacks. A
|
|
frontend for libretro (such as RetroArch) handles video output, audio
|
|
output, input and application lifecycle. A libretro core written in
|
|
portable C or C++ can run seamlessly on many platforms with very
|
|
little/no porting effort.
|
|
|
|
While RetroArch is the reference frontend for libretro, several other
|
|
projects have used the libretro interface to include support for
|
|
emulators and/or game engines. libretro is completely open and free for
|
|
anyone to use.
|
|
|
|
RetroArch will require at least one of the libretro cores to play any games.
|
|
|
|
Cores alternatively can be downloaded with the online updater from the
|
|
libretro buildbot instead of being compiled with slackbuilds. This will
|
|
require the core directory to be writable and is incompatible with the
|
|
libretro slackbuilds. The buildbot can be used with:
|
|
BUILDBOT=1 ./RetroArch.SlackBuild
|
|
|
|
To build debugging symbols for RetroArch use:
|
|
DEBUG=1 ./RetroArch.SlackBuild
|
|
|
|
Some optional dependencies include:
|
|
ffmpeg jack-audio-connection-kit libxkbcommon miniupnpc nvidia-cg-toolkit
|
|
python3 SDL2 wayland
|
|
|
|
Python3 support for shaders will need to be enabled with:
|
|
PYTHON=1 ./RetroArch.SlackBuild
|
|
|
|
Note: Wayland support requires mesa to be rebuilt with Wayland support,
|
|
using the following configure parameters.
|
|
|
|
--with-egl-platforms=x11,drm,wayland
|
|
|
|
Retroarch optionally supports using OpenGL ES 2 and OpenGL ES 3 instead of
|
|
OpenGL which will require video card and driver support. This can be done
|
|
by building RetroArch with:
|
|
GLES=1 ./RetroArch.SlackBuild
|
|
or
|
|
GLES3=1 ./RetroArch.SlackBuild
|
|
|
|
RetroArch optionally supports using Vulkan instead of OpenGL, but
|
|
Slackware does not yet provide any Vulkan support, so providing the
|
|
correct build environment is up to you.
|