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21 lines
1.1 KiB
Text
21 lines
1.1 KiB
Text
BuGLe is a tool for OpenGL debugging, implemented as a wrapper library
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that sits between your program and OpenGL. While still in development,
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it can already do the following:
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* Dump a textual log of all GL calls made.
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* Take a screenshot or capture a video.
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* Call glGetError after each call to check for errors, and wrap
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glGetError so that this checking is transparent to your program.
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* Capture and display statistics (such as frame rate)
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* Force a wireframe mode
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* Recover a backtrace from segmentation faults inside the driver,
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even if the driver is compiled without symbols.
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In addition, there is a debugger (gldb) that lets you set breakpoints
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and examine backtraces. It also lets you examine OpenGL state, enable
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and disable filters, and drop into gdb to see what is going wrong. A
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GUI version of the debugger (gldb-gui) is currently in development,
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and a preliminary version is available with the latest releases. It
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features a texture viewer and a shader viewer.
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The package is dependent upon glew package, also available here at
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SlackBuilds.org.
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